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* Move location update to BeamerPacien TRAN-GIRARD2014-05-18
* Move the TransporterDoor in a dedicated Room to comply with the exercisePacien TRAN-GIRARD2014-05-18
* Update location on Item usePacien TRAN-GIRARD2014-05-18
* Fix inventory not closingPacien TRAN-GIRARD2014-05-18
* Add key bindingPacien TRAN-GIRARD2014-05-18
* Format code (100 chars line)Pacien TRAN-GIRARD2014-05-18
* Update control buttons state according to locationPacien TRAN-GIRARD2014-05-18
* Fix default messagesPacien TRAN-GIRARD2014-05-18
* Refactor graphical and web interfacesPacien TRAN-GIRARD2014-05-18
* Add quest draftPacien TRAN-GIRARD2014-05-18
* Add iframe illustrations for web viewPacien TRAN-GIRARD2014-05-17
* Add scenario items and charactersPacien TRAN-GIRARD2014-05-17
* Fix trapdoor early history clearingPacien TRAN-GIRARD2014-05-17
* Implement graphical inventoryPacien TRAN-GIRARD2014-05-17
* Reimplement Inventory (ItemList)Pacien TRAN-GIRARD2014-05-07
* Use lombok and clean upPacien TRAN-GIRARD2014-05-04
* Implement "save" and "load"Pacien TRAN-GIRARD2014-05-04
* Hide vertical doorsPacien TRAN-GIRARD2014-05-03
* Implement "new" command that creates a new gamePacien TRAN-GIRARD2014-05-03
* Fix contradictionsPacien TRAN-GIRARD2014-05-03
* Add placeholder image generation for GUI viewPacien TRAN-GIRARD2014-05-03
* Use IntrinsicMap (custom HashMap)Pacien TRAN-GIRARD2014-05-03
* Add missing inventory weight printingPacien TRAN-GIRARD2014-05-03
* Store Item in enum, remove KeyCardPacien TRAN-GIRARD2014-04-25
* Rename interfaces (-able)Pacien TRAN-GIRARD2014-04-21
* Update build configurationPacien TRAN-GIRARD2014-04-20
* Move the challenge mode logicPacien TRAN-GIRARD2014-04-19
* Refactoring + implement SidesPacien TRAN-GIRARD2014-04-19
* Implement Character and MovingCharacterPacien TRAN-GIRARD2014-04-17
* Implement alea overridePacien TRAN-GIRARD2014-04-16
* Modify map to create an off-script sub-questPacien TRAN-GIRARD2014-04-16
* Implement TransporterDoorPacien TRAN-GIRARD2014-04-16
* Fix typoPacien TRAN-GIRARD2014-04-16
* Complete JavaDocPacien TRAN-GIRARD2014-04-16
* Implement HiddenDoorPacien TRAN-GIRARD2014-04-16
* Implement undroppable itemsPacien TRAN-GIRARD2014-04-16
* Implement LockedDoorPacien TRAN-GIRARD2014-04-16
* Implement the BeamerPacien TRAN-GIRARD2014-04-15
* Implement TrapDoorPacien TRAN-GIRARD2014-04-15
* Correct formatting.Benoît LUBRANO DI SBARAGLIONE2014-04-09
* Correct sentence for no items in current room.Benoît LUBRANO DI SBARAGLIONE2014-04-09
* Add challenge mode with walk method.Benoît LUBRANO DI SBARAGLIONE2014-04-09
* Reimplement help commandPacien TRAN-GIRARD2014-04-06
* Use enums for commandsPacien TRAN-GIRARD2014-04-06
* Implement carryable weight increasing via negative mass itemPacien TRAN-GIRARD2014-04-06
* Implements player's inventory listingPacien TRAN-GIRARD2014-04-06
* Implement maximum inventory weightPacien TRAN-GIRARD2014-04-06
* Implements "ItemList" in Inventory, that is now a classPacien TRAN-GIRARD2014-04-06
* Reorganise the model package and implement items actionsPacien TRAN-GIRARD2014-04-06
* Move some attributes to the Player classPacien TRAN-GIRARD2014-04-02