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* Move location update to BeamerPacien TRAN-GIRARD2014-05-18
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* Move the TransporterDoor in a dedicated Room to comply with the exercisePacien TRAN-GIRARD2014-05-18
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* Update location on Item usePacien TRAN-GIRARD2014-05-18
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* Fix inventory not closingPacien TRAN-GIRARD2014-05-18
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* Add key bindingPacien TRAN-GIRARD2014-05-18
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* Format code (100 chars line)Pacien TRAN-GIRARD2014-05-18
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* Update control buttons state according to locationPacien TRAN-GIRARD2014-05-18
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* Fix default messagesPacien TRAN-GIRARD2014-05-18
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* Refactor graphical and web interfacesPacien TRAN-GIRARD2014-05-18
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* Add quest draftPacien TRAN-GIRARD2014-05-18
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* Add iframe illustrations for web viewPacien TRAN-GIRARD2014-05-17
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* Add scenario items and charactersPacien TRAN-GIRARD2014-05-17
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* Fix trapdoor early history clearingPacien TRAN-GIRARD2014-05-17
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* Implement graphical inventoryPacien TRAN-GIRARD2014-05-17
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* Reimplement Inventory (ItemList)Pacien TRAN-GIRARD2014-05-07
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* Use lombok and clean upPacien TRAN-GIRARD2014-05-04
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* Implement "save" and "load"Pacien TRAN-GIRARD2014-05-04
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* Hide vertical doorsPacien TRAN-GIRARD2014-05-03
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* Implement "new" command that creates a new gamePacien TRAN-GIRARD2014-05-03
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* Fix contradictionsPacien TRAN-GIRARD2014-05-03
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* Add placeholder image generation for GUI viewPacien TRAN-GIRARD2014-05-03
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* Use IntrinsicMap (custom HashMap)Pacien TRAN-GIRARD2014-05-03
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* Add missing inventory weight printingPacien TRAN-GIRARD2014-05-03
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* Store Item in enum, remove KeyCardPacien TRAN-GIRARD2014-04-25
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* Rename interfaces (-able)Pacien TRAN-GIRARD2014-04-21
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* Update build configurationPacien TRAN-GIRARD2014-04-20
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* Move the challenge mode logicPacien TRAN-GIRARD2014-04-19
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* Refactoring + implement SidesPacien TRAN-GIRARD2014-04-19
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* Implement Character and MovingCharacterPacien TRAN-GIRARD2014-04-17
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* Implement alea overridePacien TRAN-GIRARD2014-04-16
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* Modify map to create an off-script sub-questPacien TRAN-GIRARD2014-04-16
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* Implement TransporterDoorPacien TRAN-GIRARD2014-04-16
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* Fix typoPacien TRAN-GIRARD2014-04-16
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* Complete JavaDocPacien TRAN-GIRARD2014-04-16
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* Implement HiddenDoorPacien TRAN-GIRARD2014-04-16
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* Implement undroppable itemsPacien TRAN-GIRARD2014-04-16
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* Implement LockedDoorPacien TRAN-GIRARD2014-04-16
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* Implement the BeamerPacien TRAN-GIRARD2014-04-15
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* Implement TrapDoorPacien TRAN-GIRARD2014-04-15
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* Correct formatting.Benoît LUBRANO DI SBARAGLIONE2014-04-09
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* Correct sentence for no items in current room.Benoît LUBRANO DI SBARAGLIONE2014-04-09
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* Add challenge mode with walk method.Benoît LUBRANO DI SBARAGLIONE2014-04-09
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* Reimplement help commandPacien TRAN-GIRARD2014-04-06
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* Use enums for commandsPacien TRAN-GIRARD2014-04-06
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* Implement carryable weight increasing via negative mass itemPacien TRAN-GIRARD2014-04-06
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* Implements player's inventory listingPacien TRAN-GIRARD2014-04-06
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* Implement maximum inventory weightPacien TRAN-GIRARD2014-04-06
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* Implements "ItemList" in Inventory, that is now a classPacien TRAN-GIRARD2014-04-06
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* Reorganise the model package and implement items actionsPacien TRAN-GIRARD2014-04-06
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* Move some attributes to the Player classPacien TRAN-GIRARD2014-04-02
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