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* Add two fatal outcomesPacien TRAN-GIRARD2014-05-27
* Update inventory for new gamesPacien TRAN-GIRARD2014-05-24
* Update javadocPacien TRAN-GIRARD2014-05-24
* Check is timer is nullPacien TRAN-GIRARD2014-05-24
* Better sound togglingPacien TRAN-GIRARD2014-05-24
* Fix wrong extensionPacien TRAN-GIRARD2014-05-24
* Fix timer not cancelling on game loadPacien TRAN-GIRARD2014-05-24
* Better load/savePacien TRAN-GIRARD2014-05-24
* Better hints from AthanasePacien TRAN-GIRARD2014-05-24
* Fix timer interferencesPacien TRAN-GIRARD2014-05-22
* Fix various music playing bugsPacien TRAN-GIRARD2014-05-22
* Implement music on Swing GUIPacien TRAN-GIRARD2014-05-22
* Fix some sentences.Benoît LUBRANO DI SBARAGLIONE2014-05-21
* Remove "NOT IMPLEMENTED" message where uselessPacien TRAN-GIRARD2014-05-21
* Stop music on quitPacien TRAN-GIRARD2014-05-20
* Implement playable scenarioPacien TRAN-GIRARD2014-05-20
* Add the possibility to skip Scene-sPacien TRAN-GIRARD2014-05-20
* Implement audio (WebInterface)Pacien TRAN-GIRARD2014-05-19
* Implement ScenePacien TRAN-GIRARD2014-05-19
* Move location update to BeamerPacien TRAN-GIRARD2014-05-18
* Move the TransporterDoor in a dedicated Room to comply with the exercisePacien TRAN-GIRARD2014-05-18
* Update location on Item usePacien TRAN-GIRARD2014-05-18
* Fix inventory not closingPacien TRAN-GIRARD2014-05-18
* Add key bindingPacien TRAN-GIRARD2014-05-18
* Format code (100 chars line)Pacien TRAN-GIRARD2014-05-18
* Update control buttons state according to locationPacien TRAN-GIRARD2014-05-18
* Fix default messagesPacien TRAN-GIRARD2014-05-18
* Refactor graphical and web interfacesPacien TRAN-GIRARD2014-05-18
* Add quest draftPacien TRAN-GIRARD2014-05-18
* Add iframe illustrations for web viewPacien TRAN-GIRARD2014-05-17
* Add scenario items and charactersPacien TRAN-GIRARD2014-05-17
* Fix trapdoor early history clearingPacien TRAN-GIRARD2014-05-17
* Implement graphical inventoryPacien TRAN-GIRARD2014-05-17
* Reimplement Inventory (ItemList)Pacien TRAN-GIRARD2014-05-07
* Use lombok and clean upPacien TRAN-GIRARD2014-05-04
* Implement "save" and "load"Pacien TRAN-GIRARD2014-05-04
* Hide vertical doorsPacien TRAN-GIRARD2014-05-03
* Implement "new" command that creates a new gamePacien TRAN-GIRARD2014-05-03
* Fix contradictionsPacien TRAN-GIRARD2014-05-03
* Add placeholder image generation for GUI viewPacien TRAN-GIRARD2014-05-03
* Use IntrinsicMap (custom HashMap)Pacien TRAN-GIRARD2014-05-03
* Add missing inventory weight printingPacien TRAN-GIRARD2014-05-03
* Store Item in enum, remove KeyCardPacien TRAN-GIRARD2014-04-25
* Rename interfaces (-able)Pacien TRAN-GIRARD2014-04-21
* Update build configurationPacien TRAN-GIRARD2014-04-20
* Move the challenge mode logicPacien TRAN-GIRARD2014-04-19
* Refactoring + implement SidesPacien TRAN-GIRARD2014-04-19
* Implement Character and MovingCharacterPacien TRAN-GIRARD2014-04-17
* Implement alea overridePacien TRAN-GIRARD2014-04-16
* Modify map to create an off-script sub-questPacien TRAN-GIRARD2014-04-16