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\chapter{User guide}
\section{Running the game}
\begin{tabular}{ l | l | l | l }
Feature & Web & App & Console\\
\hline
Animations & YES & NO & NO\\
Sound & YES & YES & NO\\
Illustrations & YES & YES & NO\\
Visual inventory & YES & YES & NO\\
Keyboard shortcuts & YES & YES & NO\\
\end{tabular}
\subsection{Web version}
To start the web version of the game, simply go to the
\href{http://esieequest.pacien.net/#play}{project's website} using an up to date
web browser.
\subsection{Standalone app}
An offline version of the game referred as ``standalone app'' can be executed by
opening the .jar. The Java Runtime Environment is required.
\subsubsection{Applet}
This interface can be executed as an applet on the
\href{http://esieequest.pacien.net/applet.html}{project's website /applet.html}.
\subsection{Console mode}
To start the game in the console mode, open the .jar via the command line with
the ``--console'' argument.
\subsubsection{Test mode}
To execute the commands contained in a test file, execute the game from the
command line with the ``--file'' argument, followed by the path to the test
file.
\section{Commands}
\begin{tabular}{ l | l | p{8cm} }
Command & Argument & Description\\
\hline
alea & <room name> & Force the destination of the transporter doors.\\
back & none & Go back to the previous room.\\
do & none & Automatically take an item or talk to a character,
according to the context.\\
drop & <item> & Drop an item in the current side of the current
room.\\
go & <cardinal direction|none> & Go in the given direction or
forward (in the direction of the current side)\\
help & none & Display the available commands.\\
inventory & none & Display the inventory.\\
load & <file path> & Load a saved game from a file.\\
look & none & Display informations about the current room.\\
new & <challenge|none> & Create a new game, optionally in challenge
mode.\\
quit & none & Quit the game.\\
save & <file path> & Save the game to a file.\\
sound & none & Toggle the sound (GUI and web only).\\
take & <item|none> & Take an item from the room. Take one of the item
of the current side if no name specified.\\
talk & <character|none> & Talk to a character in the room. Talk to the
character directly facing the player if no name specified.\\
turn & <left|right> & Turn in the given direction.\\
use & <item> & Use an item.\\
\end{tabular}
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