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author | Pacien TRAN-GIRARD | 2015-11-26 10:28:22 +0100 |
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committer | Pacien TRAN-GIRARD | 2015-11-26 10:28:22 +0100 |
commit | 093fd685341c334be63ec950e44aa3a1edc82915 (patch) | |
tree | 5f8b1083833ded4efa90ccf3323c48f18df1db81 /src/ch/epfl/maze/util | |
parent | 1e2eff1e9829f8ffa694f3258433c91c804ab473 (diff) | |
download | maze-solver-093fd685341c334be63ec950e44aa3a1edc82915.tar.gz |
Refactor main programs
Diffstat (limited to 'src/ch/epfl/maze/util')
-rw-r--r-- | src/ch/epfl/maze/util/SimulationGenerator.java | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/src/ch/epfl/maze/util/SimulationGenerator.java b/src/ch/epfl/maze/util/SimulationGenerator.java new file mode 100644 index 0000000..6d7bbcb --- /dev/null +++ b/src/ch/epfl/maze/util/SimulationGenerator.java | |||
@@ -0,0 +1,128 @@ | |||
1 | package ch.epfl.maze.util; | ||
2 | |||
3 | import ch.epfl.maze.physical.Daedalus; | ||
4 | import ch.epfl.maze.physical.Maze; | ||
5 | import ch.epfl.maze.physical.pacman.*; | ||
6 | import ch.epfl.maze.physical.zoo.*; | ||
7 | import ch.epfl.maze.simulation.DaedalusSimulation; | ||
8 | import ch.epfl.maze.simulation.MazeSimulation; | ||
9 | import ch.epfl.maze.simulation.Simulation; | ||
10 | |||
11 | /** | ||
12 | * Generates a set of pre-computed labyrinth structures | ||
13 | * | ||
14 | * @author EPFL | ||
15 | * @author Pacien TRAN-GIRARD | ||
16 | */ | ||
17 | public final class SimulationGenerator { | ||
18 | |||
19 | /** | ||
20 | * Returns the simulation with the given name. | ||
21 | * | ||
22 | * @param name The name | ||
23 | * @return The Simulation | ||
24 | */ | ||
25 | public static Simulation getSimulation(String name) { | ||
26 | switch (name) { | ||
27 | case "maze": | ||
28 | return SimulationGenerator.getMazeSimulation(); | ||
29 | case "daedalus": | ||
30 | return SimulationGenerator.getDaedalusSimulation(); | ||
31 | case "multi-daedalus": | ||
32 | return SimulationGenerator.getMultiPreyDaedalusSimulation(); | ||
33 | default: | ||
34 | return null; | ||
35 | } | ||
36 | } | ||
37 | |||
38 | /** | ||
39 | * Creates a {@code MazeSimulation} with every animal implementations. | ||
40 | * | ||
41 | * @return A {@code MazeSimulation} to display | ||
42 | */ | ||
43 | public static Simulation getMazeSimulation() { | ||
44 | int[][] labyrinth = LabyrinthGenerator.getMedium(); | ||
45 | Maze m = new Maze(labyrinth); | ||
46 | Simulation simulation = new MazeSimulation(m); | ||
47 | |||
48 | // adds a Mouse | ||
49 | m.addAnimal(new Mouse(m.getStart())); | ||
50 | |||
51 | // adds a Monkey | ||
52 | m.addAnimal(new Monkey(m.getStart())); | ||
53 | |||
54 | // adds a Hamster | ||
55 | m.addAnimal(new Hamster(m.getStart())); | ||
56 | |||
57 | // adds a Bear (if this bonus is coded) | ||
58 | m.addAnimal(new Bear(m.getStart())); | ||
59 | |||
60 | // adds a Panda | ||
61 | m.addAnimal(new Panda(m.getStart())); | ||
62 | |||
63 | return simulation; | ||
64 | } | ||
65 | |||
66 | /** | ||
67 | * Creates a {@code DaedalusSimulation} suitable for statistics. | ||
68 | * <p> | ||
69 | * Note that there should be only <b>ONE</b> animal of each kind in the | ||
70 | * corresponding {@code Daedalus}. | ||
71 | * | ||
72 | * @return A {@code DaedalusSimulation} suitable for statistics | ||
73 | */ | ||
74 | public static Simulation getDaedalusSimulation() { | ||
75 | int[][] labyrinth = LabyrinthGenerator.getPacMan(); | ||
76 | Daedalus d = new Daedalus(labyrinth); | ||
77 | Simulation simulation = new DaedalusSimulation(d); | ||
78 | |||
79 | // adds Pac-Man | ||
80 | d.addPrey(new PacMan(new Vector2D(9, 15))); | ||
81 | |||
82 | // adds Blinky | ||
83 | d.addPredator(new Blinky(new Vector2D(17, 1))); | ||
84 | |||
85 | // adds Pinky | ||
86 | d.addPredator(new Pinky(new Vector2D(1, 1))); | ||
87 | |||
88 | // adds Inky | ||
89 | d.addPredator(new Inky(new Vector2D(17, 17))); | ||
90 | |||
91 | // adds Clyde | ||
92 | d.addPredator(new Clyde(new Vector2D(1, 17))); | ||
93 | |||
94 | return simulation; | ||
95 | } | ||
96 | |||
97 | /** | ||
98 | * Creates a {@code DaedalusSimulation} with every ghost implementation and | ||
99 | * 3 Pac-Mans. | ||
100 | * | ||
101 | * @return A {@code DaedalusSimulation} to display | ||
102 | */ | ||
103 | public static Simulation getMultiPreyDaedalusSimulation() { | ||
104 | int[][] labyrinth = LabyrinthGenerator.getPacMan(); | ||
105 | Daedalus d = new Daedalus(labyrinth); | ||
106 | Simulation simulation = new DaedalusSimulation(d); | ||
107 | |||
108 | // adds Pac-Mans | ||
109 | d.addPrey(new PacMan(new Vector2D(9, 15))); | ||
110 | d.addPrey(new PacMan(new Vector2D(10, 15))); | ||
111 | d.addPrey(new PacMan(new Vector2D(8, 15))); | ||
112 | |||
113 | // adds Blinky | ||
114 | d.addPredator(new Blinky(new Vector2D(17, 1))); | ||
115 | |||
116 | // adds Pinky | ||
117 | d.addPredator(new Pinky(new Vector2D(1, 1))); | ||
118 | |||
119 | // adds Inky | ||
120 | d.addPredator(new Inky(new Vector2D(17, 17))); | ||
121 | |||
122 | // adds Clyde | ||
123 | d.addPredator(new Clyde(new Vector2D(1, 17))); | ||
124 | |||
125 | return simulation; | ||
126 | } | ||
127 | |||
128 | } | ||