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author | Pacien TRAN-GIRARD | 2015-11-23 21:24:39 +0100 |
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committer | Pacien TRAN-GIRARD | 2015-11-23 21:24:39 +0100 |
commit | 7e7e2c2f5a2261dcb3c4035e42236a099fefc343 (patch) | |
tree | 5270ab309f65aa40e16d38204f4e650e367b7717 /src/ch/epfl/maze | |
parent | 293b24a88f941934d1ab832f1cc80c74183f0327 (diff) | |
download | maze-solver-7e7e2c2f5a2261dcb3c4035e42236a099fefc343.tar.gz |
Implement Bear A.I.
Diffstat (limited to 'src/ch/epfl/maze')
-rw-r--r-- | src/ch/epfl/maze/physical/zoo/Bear.java | 69 |
1 files changed, 61 insertions, 8 deletions
diff --git a/src/ch/epfl/maze/physical/zoo/Bear.java b/src/ch/epfl/maze/physical/zoo/Bear.java index 5cccc08..2ef9215 100644 --- a/src/ch/epfl/maze/physical/zoo/Bear.java +++ b/src/ch/epfl/maze/physical/zoo/Bear.java | |||
@@ -4,21 +4,66 @@ import ch.epfl.maze.physical.Animal; | |||
4 | import ch.epfl.maze.util.Direction; | 4 | import ch.epfl.maze.util.Direction; |
5 | import ch.epfl.maze.util.Vector2D; | 5 | import ch.epfl.maze.util.Vector2D; |
6 | 6 | ||
7 | import java.util.ArrayList; | ||
8 | import java.util.Arrays; | ||
9 | import java.util.List; | ||
10 | |||
7 | /** | 11 | /** |
8 | * Bear A.I. that implements the Pledge Algorithm. | 12 | * Bear A.I. that implements the Pledge Algorithm. |
13 | * | ||
14 | * @author Pacien TRAN-GIRARD | ||
9 | */ | 15 | */ |
10 | |||
11 | public class Bear extends Animal { | 16 | public class Bear extends Animal { |
12 | 17 | ||
18 | private Direction favoriteDirection; | ||
19 | private Direction currentDirection; | ||
20 | private int rightRotationCounter; | ||
21 | |||
13 | /** | 22 | /** |
14 | * Constructs a bear with a starting position. | 23 | * Constructs a bear with a starting position. |
15 | * | 24 | * |
16 | * @param position Starting position of the bear in the labyrinth | 25 | * @param position Starting position of the bear in the labyrinth |
17 | */ | 26 | */ |
18 | |||
19 | public Bear(Vector2D position) { | 27 | public Bear(Vector2D position) { |
20 | super(position); | 28 | super(position); |
21 | // TODO | 29 | this.favoriteDirection = Direction.NONE; |
30 | this.currentDirection = Direction.NONE; | ||
31 | this.rightRotationCounter = 0; | ||
32 | } | ||
33 | |||
34 | /** | ||
35 | * Checks if the Bear is currently trying to bypass an obstacle. | ||
36 | * | ||
37 | * @return T(The Bear is bypassing an obstacle) | ||
38 | */ | ||
39 | private boolean isBypassingObstacle() { | ||
40 | return this.rightRotationCounter != 0; | ||
41 | } | ||
42 | |||
43 | /** | ||
44 | * Returns the preferred Direction to take according to the current strategy. | ||
45 | * | ||
46 | * @return The preferred Direction | ||
47 | */ | ||
48 | private Direction getPreferredDir() { | ||
49 | return this.isBypassingObstacle() ? this.currentDirection.rotateLeft() : this.favoriteDirection; | ||
50 | } | ||
51 | |||
52 | /** | ||
53 | * Finds a currentDirection following the "left paw rule". | ||
54 | * | ||
55 | * @param choices An array of possible directions | ||
56 | * @return The currentDirection to take according to the "left paw rule" | ||
57 | */ | ||
58 | private Direction followLeft(Direction[] choices) { | ||
59 | if (choices.length == 0) return Direction.NONE; | ||
60 | if (choices.length == 1) return choices[0]; | ||
61 | |||
62 | List<Direction> choiceList = new ArrayList<>(Arrays.asList(choices)); | ||
63 | Direction dir = this.getPreferredDir(); | ||
64 | while (!choiceList.contains(dir)) dir = dir.rotateRight(); | ||
65 | |||
66 | return dir; | ||
22 | } | 67 | } |
23 | 68 | ||
24 | /** | 69 | /** |
@@ -29,16 +74,24 @@ public class Bear extends Animal { | |||
29 | * will repeat the procedure when the counter comes to zero, or until it | 74 | * will repeat the procedure when the counter comes to zero, or until it |
30 | * leaves the maze. | 75 | * leaves the maze. |
31 | */ | 76 | */ |
32 | |||
33 | @Override | 77 | @Override |
34 | public Direction move(Direction[] choices) { | 78 | public Direction move(Direction[] choices) { |
35 | // TODO | 79 | if (this.favoriteDirection == Direction.NONE) |
36 | return Direction.NONE; | 80 | this.favoriteDirection = choices[0]; |
81 | |||
82 | Direction newDirection = this.followLeft(choices); | ||
83 | |||
84 | if (this.currentDirection.reverse() == newDirection) this.rightRotationCounter += 2; | ||
85 | else if (this.currentDirection.rotateRight() == newDirection) this.rightRotationCounter += 1; | ||
86 | else if (this.currentDirection.rotateLeft() == newDirection) this.rightRotationCounter -= 1; | ||
87 | |||
88 | this.currentDirection = newDirection; | ||
89 | return this.currentDirection; | ||
37 | } | 90 | } |
38 | 91 | ||
39 | @Override | 92 | @Override |
40 | public Animal copy() { | 93 | public Animal copy() { |
41 | // TODO | 94 | return new Monkey(this.getPosition()); |
42 | return null; | ||
43 | } | 95 | } |
96 | |||
44 | } | 97 | } |