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-rw-r--r--src/ch/epfl/maze/physical/Prey.java20
1 files changed, 4 insertions, 16 deletions
diff --git a/src/ch/epfl/maze/physical/Prey.java b/src/ch/epfl/maze/physical/Prey.java
index bb5b371..1f5225f 100644
--- a/src/ch/epfl/maze/physical/Prey.java
+++ b/src/ch/epfl/maze/physical/Prey.java
@@ -5,30 +5,18 @@ import ch.epfl.maze.util.Vector2D;
5 5
6/** 6/**
7 * Prey that is killed by a predator when they meet each other in the labyrinth. 7 * Prey that is killed by a predator when they meet each other in the labyrinth.
8 *
9 * @author Pacien TRAN-GIRARD
8 */ 10 */
9 11abstract public class Prey extends ProbabilisticAnimal {
10abstract public class Prey extends Animal {
11 12
12 /** 13 /**
13 * Constructs a prey with a specified position. 14 * Constructs a prey with a specified position.
14 * 15 *
15 * @param position Position of the prey in the labyrinth 16 * @param position Position of the prey in the labyrinth
16 */ 17 */
17
18 public Prey(Vector2D position) { 18 public Prey(Vector2D position) {
19 super(position); 19 super(position);
20 // TODO
21 }
22
23 /**
24 * Moves according to a <i>random walk</i>, used while not being hunted in a
25 * {@code MazeSimulation}.
26 */
27
28 @Override
29 public final Direction move(Direction[] choices) {
30 // TODO
31 return Direction.NONE;
32 } 20 }
33 21
34 /** 22 /**
@@ -45,6 +33,6 @@ abstract public class Prey extends Animal {
45 * @param daedalus The world in which the animal moves 33 * @param daedalus The world in which the animal moves
46 * @return The next direction of the animal, chosen in {@code choices} 34 * @return The next direction of the animal, chosen in {@code choices}
47 */ 35 */
48
49 abstract public Direction move(Direction[] choices, Daedalus daedalus); 36 abstract public Direction move(Direction[] choices, Daedalus daedalus);
37
50} 38}