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path: root/src/ch/epfl/maze/physical
Commit message (Expand)AuthorAge
* Add World-aware case reducerPacien TRAN-GIRARD2015-11-24
* Refactor Panda A.I.Pacien TRAN-GIRARD2015-11-24
* Refactor Bear A.I.Pacien TRAN-GIRARD2015-11-24
* Update Monkey A.I. for open positionsPacien TRAN-GIRARD2015-11-24
* Refactor Monkey A.I.Pacien TRAN-GIRARD2015-11-24
* Refactor Hamster A.I.Pacien TRAN-GIRARD2015-11-24
* Refactor Mouse strategyPacien TRAN-GIRARD2015-11-24
* Use Set instead of List for AnimalsPacien TRAN-GIRARD2015-11-24
* Keep method compatibility for testsPacien TRAN-GIRARD2015-11-24
* Implement copy for SpaceInvader A.I.Pacien TRAN-GIRARD2015-11-24
* Use Set instead of array for Direction choicesPacien TRAN-GIRARD2015-11-24
* Move directional attribute to AnimalPacien TRAN-GIRARD2015-11-24
* Properly set class authorsPacien TRAN-GIRARD2015-11-24
* Reformat codePacien TRAN-GIRARD2015-11-24
* Fix Monkey erroneous behaviourPacien TRAN-GIRARD2015-11-23
* Implement Bear A.I.Pacien TRAN-GIRARD2015-11-23
* Fix Monkey undefined behaviour in special casesPacien TRAN-GIRARD2015-11-23
* Implement Clyde A.I.Pacien TRAN-GIRARD2015-11-23
* Implement Inky A.I.Pacien TRAN-GIRARD2015-11-23
* Implement Pinky A.I.Pacien TRAN-GIRARD2015-11-23
* Implement Blinky A.I.Pacien TRAN-GIRARD2015-11-23
* Implement GhostPredator common behaviourPacien TRAN-GIRARD2015-11-23
* Properly define class constants and protect object attributesPacien TRAN-GIRARD2015-11-23
* Implement Predator and distinguish derived GhostPredatorPacien TRAN-GIRARD2015-11-22
* Implement ghosts polymorphic copy methodsPacien TRAN-GIRARD2015-11-22
* Implement PacMan A.I.Pacien TRAN-GIRARD2015-11-22
* Implement PreyPacien TRAN-GIRARD2015-11-22
* Fix concurrent deletion on Maze resetPacien TRAN-GIRARD2015-11-22
* Typo correctionPacien TRAN-GIRARD2015-11-22
* Implement DaedalusPacien TRAN-GIRARD2015-11-22
* Implement Panda A.I. and its TrailPacien TRAN-GIRARD2015-11-22
* Generalise and expose choices exclusion methodsPacien TRAN-GIRARD2015-11-22
* Generalize turn back avoidance to all ProbabilisticAnimalsPacien TRAN-GIRARD2015-11-21
* Use more explicit stream filtersPacien TRAN-GIRARD2015-11-21
* Implement Monkey A.I.Pacien TRAN-GIRARD2015-11-21
* Handle the "stuck" casePacien TRAN-GIRARD2015-11-21
* Implement Hamster A.I.Pacien TRAN-GIRARD2015-11-21
* Implement Mouse A.I.Pacien TRAN-GIRARD2015-11-21
* Add ProbabilisticAnimal type and adapt assets retrieval accordinglyPacien TRAN-GIRARD2015-11-21
* Use Interface instead of implementationPacien TRAN-GIRARD2015-11-21
* Implement MazePacien TRAN-GIRARD2015-11-21
* Implement World non-abstract behavioursPacien TRAN-GIRARD2015-11-21
* Implement Animal non-abstract behavioursPacien TRAN-GIRARD2015-11-21
* Reformat imported codePacien TRAN-GIRARD2015-11-21
* Import project structurePacien TRAN-GIRARD2015-11-21