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package ch.epfl.maze.main;
import ch.epfl.maze.graphics.Display;
import ch.epfl.maze.physical.Daedalus;
import ch.epfl.maze.physical.Maze;
import ch.epfl.maze.physical.pacman.*;
import ch.epfl.maze.physical.zoo.Hamster;
import ch.epfl.maze.physical.zoo.Monkey;
import ch.epfl.maze.physical.zoo.Mouse;
import ch.epfl.maze.physical.zoo.Panda;
import ch.epfl.maze.simulation.DaedalusSimulation;
import ch.epfl.maze.simulation.MazeSimulation;
import ch.epfl.maze.simulation.Simulation;
import ch.epfl.maze.util.LabyrinthGenerator;
import ch.epfl.maze.util.Vector2D;
/**
* Mini-project main program that will run the simulations on a {@code Display}.
*/
public class Program {
/**
* Runs one of the two available simulations
*
* @see #getMazeSimulation()
* @see #getDaedalusSimulation()
*/
public static void main(String[] args) {
Simulation simulation;
simulation = getMazeSimulation();
//simulation = getDaedalusSimulation();
Display display = new Display(simulation);
display.run();
}
/**
* Creates a {@code MazeSimulation} with every animal implementations.
*
* @return A {@code MazeSimulation} to display
*/
public static Simulation getMazeSimulation() {
int[][] labyrinth = LabyrinthGenerator.getMedium();
Maze m = new Maze(labyrinth);
Simulation simulation = new MazeSimulation(m);
// adds a Mouse
m.addAnimal(new Mouse(m.getStart()));
// adds a Monkey
m.addAnimal(new Monkey(m.getStart()));
// adds a Hamster
m.addAnimal(new Hamster(m.getStart()));
// adds a Bear (if this bonus is coded)
//m.addAnimal(new Bear(m.getStart()));
// adds a Panda
m.addAnimal(new Panda(m.getStart()));
return simulation;
}
/**
* Creates a {@code DaedalusSimulation} with every ghost implementation and
* 3 Pac-Mans.
*
* @return A {@code DaedalusSimulation} to display
*/
public static Simulation getDaedalusSimulation() {
int[][] labyrinth = LabyrinthGenerator.getPacMan();
Daedalus d = new Daedalus(labyrinth);
Simulation simulation = new DaedalusSimulation(d);
// adds Pac-Mans
d.addPrey(new PacMan(new Vector2D(9, 15)));
d.addPrey(new PacMan(new Vector2D(10, 15)));
d.addPrey(new PacMan(new Vector2D(8, 15)));
// adds Blinky
d.addPredator(new Blinky(new Vector2D(17, 1)));
// adds Pinky
d.addPredator(new Pinky(new Vector2D(1, 1)));
// adds Inky
d.addPredator(new Inky(new Vector2D(17, 17)));
// adds Clyde
d.addPredator(new Clyde(new Vector2D(1, 17)));
return simulation;
}
}
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