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package ch.epfl.maze.physical.pacman;
import ch.epfl.maze.physical.Animal;
import ch.epfl.maze.physical.Daedalus;
import ch.epfl.maze.physical.GhostPredator;
import ch.epfl.maze.util.Vector2D;
/**
* Red ghost from the Pac-Man game, chases directly its target.
*
* @author Pacien TRAN-GIRARD
*/
public class Blinky extends GhostPredator {
/**
* Constructs a Blinky with a starting position.
*
* @param position Starting position of Blinky in the labyrinth
*/
public Blinky(Vector2D position) {
super(position);
}
/**
* Targets directly the current position of the Prey.
*
* @param daedalus The Daedalus
* @return The position of the Prey
*/
@Override
protected Vector2D getPreyTargetPosition(Daedalus daedalus) {
return this.getPreyPosition(daedalus);
}
@Override
public Animal copy() {
return new Blinky(this.getPosition());
}
}
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