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package ch.epfl.maze.physical.pacman;
import ch.epfl.maze.physical.Animal;
import ch.epfl.maze.physical.Daedalus;
import ch.epfl.maze.physical.Predator;
import ch.epfl.maze.util.Direction;
import ch.epfl.maze.util.Vector2D;
/**
* Orange ghost from the Pac-Man game, alternates between direct chase if far
* from its target and SCATTER if close.
*/
public class Clyde extends Predator {
/**
* Constructs a Clyde with a starting position.
*
* @param position Starting position of Clyde in the labyrinth
*/
public Clyde(Vector2D position) {
super(position);
// TODO
}
@Override
public Direction move(Direction[] choices, Daedalus daedalus) {
// TODO
return Direction.NONE;
}
@Override
public Animal copy() {
return new Clyde(this.getPosition());
}
}
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