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package ch.epfl.maze.physical.pacman;
import ch.epfl.maze.physical.Animal;
import ch.epfl.maze.physical.Daedalus;
import ch.epfl.maze.physical.Prey;
import ch.epfl.maze.util.Direction;
import ch.epfl.maze.util.Vector2D;
/**
* Pac-Man character, from the famous game of the same name.
*/
public class PacMan extends Prey {
public PacMan(Vector2D position) {
super(position);
// TODO
}
@Override
public Direction move(Direction[] choices, Daedalus daedalus) {
// TODO
return Direction.NONE;
}
@Override
public Animal copy() {
// TODO
return null;
}
}
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