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package ch.epfl.maze.physical.pacman;
import ch.epfl.maze.physical.Animal;
import ch.epfl.maze.physical.Daedalus;
import ch.epfl.maze.physical.Prey;
import ch.epfl.maze.physical.stragegies.picker.RandomPicker;
import ch.epfl.maze.physical.stragegies.planner.DistanceCalculator;
import ch.epfl.maze.physical.stragegies.reducer.CostReducer;
import ch.epfl.maze.util.Direction;
import ch.epfl.maze.util.Vector2D;
import java.util.Set;
/**
* Pac-Man character, from the famous game of the same name.
*
* @author EPFL
* @author Pacien TRAN-GIRARD
*/
public class PacMan extends Prey implements DistanceCalculator, CostReducer, RandomPicker {
/**
* Constructs a new Pac-Man.
*
* @param position Starting position of the Pac-Man in the Daedalus
*/
public PacMan(Vector2D position) {
super(position);
}
@Override
public int getChoiceCost(Direction choice, Daedalus daedalus) {
return (-1) * daedalus
.getPredatorSet()
.stream()
.map(pred -> this.getDistanceTo(choice, pred.getPosition()))
.map(dist -> dist * 100.0d)
.min(Double::compare)
.get()
.intValue();
}
@Override
public Direction move(Set<Direction> choices, Daedalus daedalus) {
Set<Direction> smartChoices = this.reduce(choices, daedalus);
return this.pick(smartChoices);
}
@Override
public Animal copy() {
return new PacMan(this.getPosition());
}
}
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