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package ch.epfl.maze.physical.pacman;
import ch.epfl.maze.physical.Animal;
import ch.epfl.maze.physical.Daedalus;
import ch.epfl.maze.physical.GhostPredator;
import ch.epfl.maze.util.Direction;
import ch.epfl.maze.util.Vector2D;
/**
* Pink ghost from the Pac-Man game, targets 4 squares in front of its target.
*
* @author Pacien TRAN-GIRARD
*/
public class Pinky extends GhostPredator {
private static final int TARGET_OFFSET = 4;
/**
* Constructs a Pinky with a starting position.
*
* @param position Starting position of Pinky in the labyrinth
*/
public Pinky(Vector2D position) {
super(position);
}
/**
* Targets the position the Prey is heading toward.
*
* @param daedalus The Daedalus
* @return The projected position
*/
@Override
protected Vector2D getPreyTargetPosition(Daedalus daedalus) {
Vector2D offsetVector = this.getTargetOffsetVector(this.getPreyDirection(daedalus));
return this
.getPreyPosition(daedalus)
.add(offsetVector);
}
/**
* Returns the offset vector directed to the given Direction.
*
* @param direction The Direction
* @return The offset Vector2D
*/
private Vector2D getTargetOffsetVector(Direction direction) {
return (new Vector2D())
.addDirectionTo(direction)
.mul(TARGET_OFFSET);
}
@Override
public Animal copy() {
return new Pinky(this.getPosition());
}
}
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