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package ch.epfl.maze.physical.stragegies.picker;
import ch.epfl.maze.physical.World;
import ch.epfl.maze.util.Direction;
import ch.epfl.maze.util.Vector2D;
import java.util.Set;
/**
* A decision maker that can pick a Direction given multiple choices.
*
* @author Pacien TRAN-GIRARD
*/
public interface ChoicePicker {
Direction FALLBACK_DIRECTION = Direction.NONE;
/**
* Retrieves the next direction of the animal, by selecting one choice among
* the ones available from its position.
*
* @param choices The choices left to the animal at its current position (see
* {@link ch.epfl.maze.physical.World#getChoices(Vector2D)
* World.getChoices(Vector2D)})
* @return The next direction of the animal, chosen in {@code choices}
*/
Direction pick(Set<Direction> choices);
/**
* Retrieves the next direction of the animal, by selecting one choice among
* the ones available from its position.
* <p>
* In this variation, the animal knows the world entirely. It can therefore
* use the position of other animals in the daedalus to move more effectively.
*
* @param choices The choices left to the animal at its current position (see
* {@link ch.epfl.maze.physical.World#getChoices(Vector2D)
* World.getChoices(Vector2D)})
* @param world The world in which the animal moves
* @return The next direction of the animal, chosen in {@code choices}
*/
Direction pick(Set<Direction> choices, World world);
}
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