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package ch.epfl.maze.physical.zoo;

import ch.epfl.maze.physical.Animal;
import ch.epfl.maze.util.Direction;
import ch.epfl.maze.util.Vector2D;

/**
 * Bear A.I. that implements the Pledge Algorithm.
 */

public class Bear extends Animal {

    /**
     * Constructs a bear with a starting position.
     *
     * @param position Starting position of the bear in the labyrinth
     */

    public Bear(Vector2D position) {
        super(position);
        // TODO
    }

    /**
     * Moves according to the <i>Pledge Algorithm</i> : the bear tries to move
     * towards a favorite direction until it hits a wall. In this case, it will
     * turn right, put its paw on the left wall, count the number of times it
     * turns right, and subtract to this the number of times it turns left. It
     * will repeat the procedure when the counter comes to zero, or until it
     * leaves the maze.
     */

    @Override
    public Direction move(Direction[] choices) {
        // TODO
        return Direction.NONE;
    }

    @Override
    public Animal copy() {
        // TODO
        return null;
    }
}