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package ch.epfl.maze.physical.zoo;

import ch.epfl.maze.physical.Animal;
import ch.epfl.maze.physical.stragegies.picker.CyclePicker;
import ch.epfl.maze.physical.stragegies.picker.SimplePicker;
import ch.epfl.maze.util.Direction;
import ch.epfl.maze.util.Vector2D;

import java.util.Set;

/**
 * Bear A.I. that implements the Pledge Algorithm.
 *
 * @author EPFL
 * @author Pacien TRAN-GIRARD
 */
public class Bear extends Animal implements SimplePicker, CyclePicker {

    public static final Direction SMART_PAW = Direction.LEFT;

    private Direction favoriteDirection;
    private int rotationCounter;

    /**
     * Constructs a bear with a starting position.
     *
     * @param position Starting position of the bear in the labyrinth
     */
    public Bear(Vector2D position) {
        super(position);

        this.favoriteDirection = Direction.NONE;
        this.rotationCounter = 0;
    }

    /**
     * Returns the preferred Direction to take according to the current strategy.
     *
     * @return The preferred Direction
     */
    @Override
    public Direction getStartingDirection() {
        if (this.isBypassingObstacle())
            return this.getDirection().unRelativeDirection(Bear.SMART_PAW);
        else
            return this.favoriteDirection;
    }

    @Override
    public Direction getRotationDirection() {
        return Bear.SMART_PAW.reverse();
    }

    /**
     * Preferably picks the Bear's favorite Direction,
     * or a Direction following the "paw rule" if bypassing an obstacle,
     * or any available Direction if the Bear has no preference yet.
     *
     * @param choices A set of Direction choices
     * @return The picked Direction
     */
    @Override
    public Direction pick(Set<Direction> choices) {
        if (this.getDirection() == Direction.NONE)
            return SimplePicker.super.pick(choices);
        else if (!choices.contains(this.getDirection()) || this.isBypassingObstacle())
            return CyclePicker.super.pick(choices);
        else
            return this.favoriteDirection;
    }

    /**
     * Moves according to the <i>Pledge Algorithm</i> : the bear tries to move
     * towards a favorite direction until it hits a wall. In this case, it will
     * turn right, put its paw on the left wall, count the number of times it
     * turns right, and subtract to this the number of times it turns left. It
     * will repeat the procedure when the counter comes to zero, or until it
     * leaves the maze.
     */
    @Override
    public Direction move(Set<Direction> choices) {
        if (this.favoriteDirection == Direction.NONE)
            this.favoriteDirection = this.getDirection();

        Direction dir = this.pick(choices);

        this.rotationCounter += this.countRotations(dir);

        return dir;
    }

    @Override
    public Animal copy() {
        return new Monkey(this.getPosition());
    }

    /**
     * Checks whether the Bear is currently trying to bypass an obstacle.
     *
     * @return T(The Bear is bypassing an obstacle)
     */
    private boolean isBypassingObstacle() {
        return this.rotationCounter != 0;
    }

}