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package ch.epfl.maze.physical.zoo;
import ch.epfl.maze.physical.Animal;
import ch.epfl.maze.physical.stragegies.picker.CyclePicker;
import ch.epfl.maze.physical.stragegies.picker.SimplePicker;
import ch.epfl.maze.util.Direction;
import ch.epfl.maze.util.Vector2D;
import java.util.Set;
/**
* Monkey A.I. that puts its hand on the left wall and follows it.
*
* @author EPFL
* @author Pacien TRAN-GIRARD
*/
public class Monkey extends Animal implements SimplePicker, CyclePicker {
public static final Direction SMART_PAW = Direction.LEFT;
/**
* Constructs a monkey with a starting position.
*
* @param position Starting position of the monkey in the labyrinth
*/
public Monkey(Vector2D position) {
super(position);
}
@Override
public Direction getStartingDirection() {
return this.getDirection().unRelativeDirection(Monkey.SMART_PAW);
}
@Override
public Direction getRotationDirection() {
return Monkey.SMART_PAW.reverse();
}
/**
* Picks a Direction following the "paw rule", or any available if the Monkey has no current Direction.
*
* @param choices A set of Direction choices
* @return The picked Direction
*/
@Override
public Direction pick(Set<Direction> choices) {
if (this.getDirection() == Direction.NONE)
return SimplePicker.super.pick(choices);
else
return CyclePicker.super.pick(choices);
}
/**
* Moves according to the relative left wall that the monkey has to follow.
*/
@Override
public Direction move(Set<Direction> choices) {
return this.pick(choices);
}
@Override
public Animal copy() {
return new Monkey(this.getPosition());
}
}
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