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package ch.epfl.maze.physical.zoo;
import ch.epfl.maze.physical.Animal;
import ch.epfl.maze.physical.stragegies.picker.CyclePicker;
import ch.epfl.maze.physical.stragegies.picker.ForwardPicker;
import ch.epfl.maze.physical.stragegies.picker.SimplePicker;
import ch.epfl.maze.util.Direction;
import ch.epfl.maze.util.Vector2D;
import java.util.Set;
/**
* Monkey A.I. that puts its hand on the left wall and follows it.
*
* @author EPFL
* @author Pacien TRAN-GIRARD
*/
public class Monkey extends Animal implements SimplePicker, ForwardPicker, CyclePicker {
public static final Direction SMART_PAW = Direction.LEFT;
private boolean foundWall;
/**
* Constructs a monkey with a starting position.
*
* @param position Starting position of the monkey in the labyrinth
*/
public Monkey(Vector2D position) {
super(position);
this.foundWall = false;
}
@Override
public Direction getStartingDirection() {
return this.getDirection().unRelativeDirection(Monkey.SMART_PAW);
}
@Override
public Direction getRotationDirection() {
return Monkey.SMART_PAW.reverse();
}
/**
* Picks a Direction preferably following the "paw rule", or forward if no wall has been encountered,
* or any available Direction if the Monkey has no current Direction.
*
* @param choices A set of Direction choices
* @return The picked Direction
*/
@Override
public Direction pick(Set<Direction> choices) {
if (this.getDirection() == Direction.NONE)
return SimplePicker.super.pick(choices);
else if (!this.foundWall)
return ForwardPicker.super.pick(choices);
else
return CyclePicker.super.pick(choices);
}
/**
* Moves according to the relative left wall that the monkey has to follow.
*/
@Override
public Direction move(Set<Direction> choices) {
if (this.nextToWall(choices))
this.foundWall = true;
return this.pick(choices);
}
@Override
public Animal copy() {
return new Monkey(this.getPosition());
}
/**
* Checks is the Monkey is next to a wall.
*
* @param choices The available Direction choices
* @return T(The Direction choices set indicates the presence of a wall)
*/
private boolean nextToWall(Set<Direction> choices) {
return choices.size() < 4;
}
}
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