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package ch.epfl.maze.simulation;
import ch.epfl.maze.graphics.Animation;
import ch.epfl.maze.physical.*;
import ch.epfl.maze.util.Action;
import ch.epfl.maze.util.Direction;
import ch.epfl.maze.util.Vector2D;
import java.util.*;
/**
* Simulation of a predation environment. Handles the next moves of every
* predator and prey in a Daedalus, as well as the animation by notifying
* changes to it. The simulation finishes when every prey has been caught.
*
* @author EPFL
*/
public final class DaedalusSimulation implements Simulation {
/* limit to the step counter, over which the animals are considered lost */
public static final int COUNTER_LIMIT = 10000;
/* simulation components */
private Daedalus mDaedalus;
private Map<Integer, List<Prey>> mArrivalTimes;
private int mStepCounter;
/* collision check variables */
private Map<Prey, List<Vector2D>> mPreyMoves;
private Map<Predator, List<Vector2D>> mPredatorMoves;
/**
* Constructs a simulation with a {@code Daedalus} to simulate.
*
* @param daedalus The daedalus to simulate
*/
public DaedalusSimulation(Daedalus daedalus) {
mDaedalus = daedalus;
mArrivalTimes = new TreeMap<Integer, List<Prey>>(Collections.reverseOrder());
mStepCounter = 0;
mPreyMoves = new HashMap<Prey, List<Vector2D>>();
mPredatorMoves = new HashMap<Predator, List<Vector2D>>();
}
@Override
public void move(Animation listener) {
if (isOver()) {
return;
}
// clears moves maps
mPreyMoves.clear();
mPredatorMoves.clear();
// increments counter
mStepCounter++;
// if counter exceeded the limit, it considers preys safe
if (mStepCounter > COUNTER_LIMIT) {
List<Prey> preys = mDaedalus.getPreys();
List<Prey> safePreys = new LinkedList<Prey>();
for (Prey prey : preys) {
mDaedalus.removePrey(prey);
safePreys.add(prey);
}
mArrivalTimes.put(Integer.MAX_VALUE, safePreys); // infinite
return;
}
// asks predators and preys to move
movePredators(listener);
movePreys(listener);
// checks collisions
checkCollisions(listener);
// notifies animation that all the changes are done
if (listener != null) {
listener.doneUpdating();
}
}
@Override
public boolean isOver() {
return mDaedalus.isSolved();
}
@Override
public World getWorld() {
return mDaedalus;
}
@Override
public int getSteps() {
return mStepCounter;
}
@Override
public Map<Integer, List<Animal>> getArrivalTimes() {
TreeMap<Integer, List<Animal>> arrivalTimes = new TreeMap<Integer, List<Animal>>();
for (Map.Entry<Integer, List<Prey>> entry : mArrivalTimes.entrySet()) {
int time = entry.getKey();
List<Animal> animals = new ArrayList<Animal>(entry.getValue());
arrivalTimes.put(time, animals);
}
return arrivalTimes;
}
@Override
public String getRecordTable() {
String recordTable = "";
int position = 1;
for (Map.Entry<Integer, List<Prey>> entry : mArrivalTimes.entrySet()) {
// only returns the 10 first
if (position > 10) {
return recordTable;
}
for (Prey prey : entry.getValue()) {
if (entry.getKey() == Integer.MIN_VALUE) {
recordTable += "-- ";
recordTable += prey.getClass().getSimpleName();
recordTable += " - never finished\n";
} else {
recordTable += position + ". ";
recordTable += prey.getClass().getSimpleName();
if (entry.getKey() == Integer.MAX_VALUE) {
recordTable += " - has survived\n";
} else {
recordTable += " - " + entry.getKey() + " steps\n";
}
}
}
position += entry.getValue().size();
}
return recordTable;
}
@Override
public void restart() {
mDaedalus.reset();
mArrivalTimes.clear();
mStepCounter = 0;
}
@Override
public void stop() {
List<Prey> forgottenPreys = new LinkedList<Prey>();
for (Prey prey : mDaedalus.getPreys()) {
forgottenPreys.add(prey);
mDaedalus.removePrey(prey);
}
mArrivalTimes.put(Integer.MIN_VALUE, forgottenPreys);
}
/**
* Moves the predators in the daedalus.
*
* @param listener The listener to which the function will notify the changes
* (can be null)
*/
private void movePredators(Animation listener) {
List<Predator> predators = mDaedalus.getPredators();
for (int i = 0; i < predators.size(); i++) {
Predator predator = predators.get(i);
Vector2D position = predator.getPosition();
Vector2D newPosition = position;
Direction[] choices = mDaedalus.getChoices(position);
// tries to make predator move
Direction choice;
try {
choice = predator.move(choices, mDaedalus);
if (!predator.getPosition().equals(position)) {
System.err.println("Error : Predator position changed while choosing direction.");
System.err.println("\tDid you call setPosition(Vector2D) or update(Direction) ?\n");
predator.setPosition(position);
choice = null;
}
} catch (Exception E) {
System.err.print("Exception occurred while moving animals: ");
E.printStackTrace();
choice = null;
}
// if predator could move
Action action;
if (choice != null) {
newPosition = position.addDirectionTo(choice);
int x = newPosition.getX();
int y = newPosition.getY();
if (mDaedalus.isFree(x, y)) {
action = new Action(choice, true);
} else {
newPosition = position;
action = new Action(choice, false);
choice = Direction.NONE;
}
if (listener != null) {
// asks animation to draw corresponding action
listener.update(predator, i, action);
}
predator.update(choice);
} else {
if (listener != null) {
// asks animation to draw a confused animal
action = new Action(Direction.NONE, false);
listener.update(predator, i, action);
}
}
// records position changes to handle collisions
List<Vector2D> moves = new ArrayList<Vector2D>();
moves.add(position);
moves.add(newPosition);
mPredatorMoves.put(predator, moves);
}
}
/**
* Moves the preys in the daedalus.
*
* @param listener The listener to which the function will notify the changes
* (can be null)
*/
private void movePreys(Animation listener) {
List<Prey> preys = mDaedalus.getPreys();
Action action;
Direction choice;
for (int i = 0; i < preys.size(); i++) {
Prey prey = preys.get(i);
Vector2D position = prey.getPosition();
Vector2D newPosition = position;
Direction[] choices = mDaedalus.getChoices(position);
// tries to make prey move
try {
choice = prey.move(choices, mDaedalus);
if (!prey.getPosition().equals(position)) {
System.err.println("Error : Prey position changed while choosing direction.");
System.err.println("\tDid you call setPosition(Vector2D) or update(Direction) ?\n");
prey.setPosition(position);
choice = null;
}
} catch (Exception E) {
System.err.print("Exception occurred while moving animals: ");
E.printStackTrace();
choice = null;
}
// if prey could move
if (choice != null) {
newPosition = position.addDirectionTo(choice);
int x = newPosition.getX();
int y = newPosition.getY();
if (mDaedalus.isFree(x, y)) {
action = new Action(choice, true);
} else {
newPosition = position;
action = new Action(choice, false);
choice = Direction.NONE;
}
if (listener != null) {
// draws animation
listener.update(prey, i + mDaedalus.getPredators().size(), action);
}
prey.update(choice);
} else {
if (listener != null) {
action = new Action(Direction.NONE, false);
listener.update(prey, i + mDaedalus.getPredators().size(), action);
}
}
// records position changes to handle collisions
List<Vector2D> moves = new ArrayList<Vector2D>();
moves.add(position);
moves.add(newPosition);
mPreyMoves.put(prey, moves);
}
}
/**
* Checks collisions between predators and preys in {@codeO(n*m)}. A collision
* occurs if two animals land on the same tile, or when they run into each
* other.
* <p>
* A special case is handled when animals run into each other. The animation
* is notified that an animal dies between two squares.
*
* @param listener The listener to which the function will notify the changes
* (can be null)
*/
private void checkCollisions(Animation listener) {
List<Predator> predators = mDaedalus.getPredators();
List<Prey> preys = mDaedalus.getPreys();
for (int i = 0; i < predators.size(); ++i) {
Predator a = predators.get(i);
List<Vector2D> aChanges = mPredatorMoves.get(a);
for (int j = 0; j < preys.size(); ++j) {
Prey b = preys.get(j);
List<Vector2D> bChanges = mPreyMoves.get(b);
// position changes for animal a
Vector2D aOld = aChanges.get(0);
Vector2D aNew = aChanges.get(1);
// position changes for animal b
Vector2D bOld = bChanges.get(0);
Vector2D bNew = bChanges.get(1);
// if (a.new == b.new) or (a.old == b.new and b.old == a.new)
boolean diesInBetween = aOld.equals(bNew) && bOld.equals(aNew);
boolean diesInPlace = aNew.equals(bNew);
if (diesInPlace || diesInBetween) {
if (mDaedalus.hasPrey(b)) {
mDaedalus.removePrey(b);
// records survival time
if (mArrivalTimes.get(mStepCounter) == null) {
mArrivalTimes.put(mStepCounter, new LinkedList<Prey>());
}
mArrivalTimes.get(mStepCounter).add(b);
// asks animation to interrupt movement if it dies
// moving
if (listener != null && diesInBetween) {
listener.updateDying(j + predators.size());
}
}
}
}
}
}
}
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