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package ch.epfl.maze.tests;
import ch.epfl.maze.physical.Animal;
import ch.epfl.maze.physical.Maze;
import ch.epfl.maze.physical.zoo.*;
import ch.epfl.maze.simulation.MazeSimulation;
import ch.epfl.maze.simulation.Simulation;
import ch.epfl.maze.util.LabyrinthGenerator;
import org.junit.BeforeClass;
import org.junit.Test;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import static org.junit.Assert.assertTrue;
/**
* Competition of the {@code SpaceInvader} against the other animals.
* <p>
* The rules are the following :
* <ul>
* <li>The {@code SpaceInvader} will be confronted to every animal at the same
* time in one simulation.</li>
* <li>The result will be the outcomes of 1,000 rounds.</li>
* <li>If the {@code SpaceInvader} exits the maze earlier than one animal, it
* will earn 1 point in the rivalry against it. If it exits later, then it will
* lose 1 point in this rivalry. In case of draw, it will earn no points.</li>
* <li>After the 1,000 simulations, the {@code SpaceInvader} will be declared
* winner against one animal if it obtained a positive score in the rivalry
* against it.</li>
* </ul>
*
* @author EPFL
*/
public class Competition {
static final String COMPETITION_MAZE_FILE = "labyrinth.txt";
static final int NUMBER_OF_ROUNDS = 1000;
static HashMap<String, Integer> rivalries;
/**
* Launches the competition between the {@code SpaceInvader} and the other
* animals.
*/
@BeforeClass
public static void setUpClass() {
int[][] labyrinth = LabyrinthGenerator.readFromFile(COMPETITION_MAZE_FILE);
Maze m = new Maze(labyrinth);
Simulation simulation = new MazeSimulation(m);
// adds a Mouse
m.addAnimal(new Mouse(m.getStart()));
// adds a Monkey
m.addAnimal(new Monkey(m.getStart()));
// adds a Hamster
m.addAnimal(new Hamster(m.getStart()));
// adds a Bear (if coded)
// m.addAnimal(new Bear(m.getStart()));
// adds a Panda
m.addAnimal(new Panda(m.getStart()));
// adds a Space Invader
m.addAnimal(new SpaceInvader(m.getStart()));
rivalries = new HashMap<String, Integer>();
rivalries.put("Mouse", 0);
rivalries.put("Hamster", 0);
rivalries.put("Monkey", 0);
rivalries.put("Bear", 0); // if coded
rivalries.put("Panda", 0);
System.out.print("Launching competition, please wait... ");
for (int i = 0; i < NUMBER_OF_ROUNDS; i++) {
simulation.restart();
while (!simulation.isOver()) {
simulation.move(null);
}
int result = MazeSimulation.COUNTER_LIMIT;
Map<Integer, List<Animal>> arrivalTimes = simulation.getArrivalTimes();
for (Map.Entry<Integer, List<Animal>> entry : arrivalTimes.entrySet()) {
for (Animal a : entry.getValue()) {
if (a.getClass() == SpaceInvader.class) {
result = entry.getKey();
}
}
}
for (Map.Entry<Integer, List<Animal>> entry : arrivalTimes.entrySet()) {
for (Animal a : entry.getValue()) {
String animalName = a.getClass().getSimpleName();
if (!"SpaceInvader".equals(animalName)) {
int score = rivalries.get(animalName);
int adversary = entry.getKey();
if (adversary < result) {
rivalries.put(animalName, --score);
} else if (adversary > result) {
rivalries.put(animalName, ++score);
}
}
}
}
}
System.out.println("done !");
}
/**
* Determines if the {@code SpaceInvader} has beaten the {@code Mouse}.
*/
@Test
public void testVSMouse() {
assertTrue("The SpaceInvader has not beaten the Mouse", rivalries.get("Mouse") > 0);
}
/**
* Determines if the {@code SpaceInvader} has beaten the {@code Hamster}.
*/
@Test
public void testVSHamster() {
assertTrue("The SpaceInvader has not beaten the Hamster", rivalries.get("Hamster") > 0);
}
/**
* Determines if the {@code SpaceInvader} has beaten the {@code Monkey}.
*/
@Test
public void testVSMonkey() {
assertTrue("The SpaceInvader has not beaten the Monkey", rivalries.get("Monkey") > 0);
}
/**
* Determines if the {@code SpaceInvader} has beaten the {@code Bear}.
*/
@Test
public void testVSBear() {
assertTrue("The SpaceInvader has not beaten the Bear", rivalries.get("Bear") > 0);
}
/**
* Determines if the {@code SpaceInvader} has beaten the {@code Panda}.
*/
@Test
public void testVSPanda() {
assertTrue("The SpaceInvader has not beaten the Panda", rivalries.get("Panda") > 0);
}
}
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