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package ch.epfl.maze.tests;
import ch.epfl.maze.graphics.Display;
import ch.epfl.maze.physical.Animal;
import ch.epfl.maze.physical.Daedalus;
import ch.epfl.maze.physical.Prey;
import ch.epfl.maze.physical.pacman.Blinky;
import ch.epfl.maze.physical.pacman.Clyde;
import ch.epfl.maze.physical.pacman.Inky;
import ch.epfl.maze.physical.pacman.Pinky;
import ch.epfl.maze.simulation.DaedalusSimulation;
import ch.epfl.maze.simulation.Simulation;
import ch.epfl.maze.util.Direction;
import ch.epfl.maze.util.LabyrinthGenerator;
import ch.epfl.maze.util.Vector2D;
import junit.framework.TestCase;
import org.junit.Test;
import java.util.Set;
/**
* Test suite for ghosts implementation.
*
* @author EPFL
* @author Pacien TRAN-GIRARD
*/
public class GhostsTest extends TestCase {
public static final boolean DEBUG = false;
/**
* Tests the behavior of Blinky.
* <p>
* In this case, Blinky should go straight to the PacMan's position.
*/
@Test
public void testBlinky() {
int[][] labyrinth = LabyrinthGenerator.getDebugBlinky();
Daedalus d = new Daedalus(labyrinth);
Simulation simulation = new DaedalusSimulation(d);
d.addPredator(new Blinky(new Vector2D(6, 1)));
d.addPrey(new PacMan(new Vector2D(1, 5), false));
Display display = new Display(simulation);
display.setDebug(GhostsTest.DEBUG);
display.run();
}
/**
* Tests the behavior of Pinky.
* <p>
* In this case, Pinky should go back and forth.
*/
@Test
public void testPinky() {
int[][] labyrinth = LabyrinthGenerator.getDebugPinky();
Daedalus d = new Daedalus(labyrinth);
Simulation simulation = new DaedalusSimulation(d);
d.addPredator(new Pinky(new Vector2D(1, 1)));
d.addPrey(new PacMan(new Vector2D(6, 3), true));
Display display = new Display(simulation);
display.setDebug(GhostsTest.DEBUG);
display.run();
}
/**
* Tests the behavior of Inky.
* <p>
* In this case, Inky should target the red tile of the labyrinth.
*/
@Test
public void testInky() {
int[][] labyrinth = LabyrinthGenerator.getDebugInky();
Daedalus d = new Daedalus(labyrinth);
Simulation simulation = new DaedalusSimulation(d);
d.addPredator(new Inky(new Vector2D(9, 9)));
d.addPredator(new Blinky(new Vector2D(7, 7)));
d.addPrey(new PacMan(new Vector2D(5, 5), false));
Display display = new Display(simulation);
display.setDebug(GhostsTest.DEBUG);
display.run();
}
/**
* Tests the behavior of Clyde.
* <p>
* In this case, Clyde should go back and forth.
*/
@Test
public void testClyde() {
int[][] labyrinth = LabyrinthGenerator.getDebugClyde();
Daedalus d = new Daedalus(labyrinth);
Simulation simulation = new DaedalusSimulation(d);
d.addPredator(new Clyde(new Vector2D(1, 3)));
d.addPrey(new PacMan(new Vector2D(8, 3), false));
Display display = new Display(simulation);
display.setDebug(GhostsTest.DEBUG);
display.run();
}
/**
* Mock class to create a dummy PacMan in our testing unit.
*/
private class PacMan extends Prey {
private boolean mMoves;
/**
* Constructs a dummy PacMan that can move back and forth.
*
* @param position Starting position of PacMan in the labyrinth
* @param moves Determines if the dummy PacMan will move back and forth
*/
public PacMan(Vector2D position, boolean moves) {
super(position);
mMoves = moves;
}
@Override
public Direction move(Set<Direction> choices, Daedalus daedalus) {
if (mMoves) {
return getPosition().getX() % 2 == 0 ? Direction.RIGHT : Direction.LEFT;
}
return Direction.NONE;
}
@Override
public Animal copy() {
return new PacMan(getPosition(), mMoves);
}
}
}
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