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package ch.epfl.maze.tests;
import ch.epfl.maze.physical.Animal;
import ch.epfl.maze.physical.World;
import ch.epfl.maze.util.Direction;
import ch.epfl.maze.util.Vector2D;
import junit.framework.TestCase;
import org.junit.Test;
import java.util.Arrays;
import java.util.List;
import static org.junit.Assert.assertArrayEquals;
/**
* Test case for {@code World} implementation.
*
* @author EPFL
*/
public class WorldTest extends TestCase {
/* sample labyrinth */
private static final int[][] LABYRINTH_SAMPLE = {
{1, 1, 1, 1, 1, 3, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 2, 1, 1, 1, 1, 1}
};
/* constants labyrinth for testing getChoices(Vector2D) */
private static final int[][] LABYRINTH_STUCK = {
{1, 1, 1},
{1, 0, 1},
{1, 1, 1}
};
private static final int[][] LABYRINTH_CORRIDOR = {
{1, 1, 1, 1, 1, 1},
{1, 0, 1, 0, 0, 1},
{1, 0, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1}
};
private static final int[][] LABYRINTH_DOGHNUT = {
{1, 1, 1, 1, 1},
{1, 0, 0, 0, 1},
{1, 0, 1, 0, 1},
{1, 0, 0, 0, 1},
{1, 1, 1, 1, 1}
};
private static final int[][] LABYRINTH_SQUARE = {
{1, 1, 1, 1, 1},
{1, 0, 0, 0, 1},
{1, 0, 0, 0, 1},
{1, 0, 0, 0, 1},
{1, 1, 1, 1, 1}
};
/**
* Test case for {@code getTile(int x, int y)}.
*/
@Test
public void testGetTile() {
World world = new ConcreteWorld(LABYRINTH_SAMPLE);
// checks if positions are reversed
assertTrue("You reversed the coordinates in your method !",
world.getTile(5, 1) != World.NOTHING);
// checks every position on the sample labyrinth
assertEquals(World.WALL, world.getTile(0, 0));
assertEquals(World.FREE, world.getTile(1, 1));
assertEquals(World.START, world.getTile(1, 2));
assertEquals(World.EXIT, world.getTile(5, 0));
assertEquals(World.NOTHING, world.getTile(0, 3));
}
/**
* Test case for {@code isFree(int x, int y)}.
*/
@Test
public void testIsFree() {
World world = new ConcreteWorld(LABYRINTH_SAMPLE);
// checks FREE, START and EXIT positions
assertTrue("FREE tile should be free", world.isFree(3, 1));
assertTrue("START tile should be free", world.isFree(1, 2));
assertTrue("EXIT tile should be free", world.isFree(5, 0));
// checks WALL and NOTHING positions
assertFalse("WALL tile should NOT be free", world.isFree(0, 0));
assertFalse("NOTHING tile should NOT be free", world.isFree(0, 3));
}
/**
* Test case for {@code getWidth()}.
*/
@Test
public void testGetWidth() {
World world = new ConcreteWorld(LABYRINTH_SAMPLE);
// checks width
assertEquals(7, world.getWidth());
}
/**
* Test case for {@code getHeight()}.
*/
@Test
public void testGetHeight() {
World world = new ConcreteWorld(LABYRINTH_SAMPLE);
// checks height
assertEquals(3, world.getHeight());
}
/**
* Test case for {@code getStart()}.
*/
@Test
public void testGetStart() {
World world = new ConcreteWorld(LABYRINTH_SAMPLE);
// checks starting position
assertEquals(new Vector2D(1, 2), world.getStart());
}
/**
* Test case for {@code getExit()}.
*/
@Test
public void testGetExit() {
World world = new ConcreteWorld(LABYRINTH_SAMPLE);
// checks exiting position
assertEquals(new Vector2D(5, 0), world.getExit());
}
// ==========================================================
/**
* Test case for {@code getChoices(Vector2D position)}
* when there are 0 choices.
*/
@Test
public void testZeroChoice() {
World world = new ConcreteWorld(LABYRINTH_STUCK);
Direction[] choices = world.getChoices(new Vector2D(1, 1));
// checks that the only choice is not to move
checkChoices(choices, new Direction[]{Direction.NONE});
}
/**
* Test case for {@code getChoices(Vector2D position)}
* when there is 1 choice.
*/
@Test
public void testOneChoice() {
World world = new ConcreteWorld(LABYRINTH_CORRIDOR);
Direction[] choices;
// checks when the only choice is to move down
choices = world.getChoices(new Vector2D(1, 1));
checkChoices(choices, new Direction[]{Direction.DOWN});
// checks when the only choice is to move up
choices = world.getChoices(new Vector2D(1, 2));
checkChoices(choices, new Direction[]{Direction.UP});
// checks when the only choice is to move right
choices = world.getChoices(new Vector2D(3, 1));
checkChoices(choices, new Direction[]{Direction.RIGHT});
// checks when the only choice is to move left
choices = world.getChoices(new Vector2D(4, 1));
checkChoices(choices, new Direction[]{Direction.LEFT});
}
/**
* Test case for {@code getChoices(Vector2D position)}
* when there are 2 choices.
*/
@Test
public void testTwoChoices() {
World world = new ConcreteWorld(LABYRINTH_DOGHNUT);
Direction[] choices;
// checks when the available choices are to move down and right
choices = world.getChoices(new Vector2D(1, 1));
checkChoices(choices,
new Direction[]{Direction.DOWN, Direction.RIGHT});
// checks when the available choices are to move down and up
choices = world.getChoices(new Vector2D(1, 2));
checkChoices(choices,
new Direction[]{Direction.DOWN, Direction.UP});
// checks when the available choices are to move up and right
choices = world.getChoices(new Vector2D(1, 3));
checkChoices(choices,
new Direction[]{Direction.UP, Direction.RIGHT});
// checks when the available choices are to move right and left
choices = world.getChoices(new Vector2D(2, 1));
checkChoices(choices,
new Direction[]{Direction.RIGHT, Direction.LEFT});
// checks when the available choices are to move down and left
choices = world.getChoices(new Vector2D(3, 1));
checkChoices(choices,
new Direction[]{Direction.DOWN, Direction.LEFT});
// checks when the available choices are to move up and left
choices = world.getChoices(new Vector2D(3, 3));
checkChoices(choices,
new Direction[]{Direction.UP, Direction.LEFT});
}
/**
* Test case for {@code getChoices(Vector2D position)}
* when there are 3 choices.
*/
@Test
public void testThreeChoices() {
World world = new ConcreteWorld(LABYRINTH_SQUARE);
Direction[] choices;
// checks when the available choices are to move right, left, and down
choices = world.getChoices(new Vector2D(2, 1));
checkChoices(choices,
new Direction[]{Direction.RIGHT, Direction.LEFT, Direction.DOWN});
// checks when the available choices are to move right, left, and up
choices = world.getChoices(new Vector2D(2, 3));
checkChoices(choices,
new Direction[]{Direction.RIGHT, Direction.LEFT, Direction.UP});
// checks when the available choices are to move down, up, and right
choices = world.getChoices(new Vector2D(1, 2));
checkChoices(choices,
new Direction[]{Direction.DOWN, Direction.UP, Direction.RIGHT});
// checks when the available choices are to move down, up, and left
choices = world.getChoices(new Vector2D(3, 2));
checkChoices(choices,
new Direction[]{Direction.DOWN, Direction.UP, Direction.LEFT});
}
/**
* Test case for {@code getChoices(Vector2D position)}
* when there are 4 choices.
*/
@Test
public void testFourChoices() {
World world = new ConcreteWorld(LABYRINTH_SQUARE);
Direction[] choices;
// checks when all the directions are available
choices = world.getChoices(new Vector2D(2, 2));
checkChoices(choices,
new Direction[]{Direction.DOWN, Direction.UP, Direction.RIGHT, Direction.LEFT});
}
// ==========================================================
/**
* Checks if there are the same choices in {@code result} as in {@code
* expected}
*
* @param result The choices computed with method {@code getChoices(position)}
* @param expected The choices expected to be present
*/
private void checkChoices(Direction[] result, Direction[] expected) {
// checks that array was initialized
assertNotNull(result);
// checks whether array has correct length and values
Arrays.sort(result);
Arrays.sort(expected);
assertArrayEquals(expected, result);
}
/**
* Mock class that makes {@code World} concrete.
*/
private final class ConcreteWorld extends World {
/**
* Creates a concrete instance of the {@code World} class.
*
* @param labyrinth Actual maze
*/
public ConcreteWorld(int[][] labyrinth) {
super(labyrinth);
}
@Override
public boolean isSolved() {
return false;
}
@Override
public void reset() {
// do nothing
}
@Override
public List<Animal> getAnimals() {
return null;
}
}
}
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