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package ch.epfl.maze.util;

/**
 * Immutable action that encapsulates a choice made by an animal and information
 * about it, such as if it was successful or not, and if the animal will die
 * <i>while</i> performing it.
 */
public final class Action {

    /* variables defining the action */
    private final Direction mDirection;
    private final boolean mSuccess;
    private final boolean mDies;

    /**
     * Constructs a successful action of an animal towards a specified
     * direction, that does not die between two squares.
     *
     * @param dir Direction towards which the action needs to be performed
     */
    public Action(Direction dir) {
        if (dir != null) {
            mDirection = dir;
        } else {
            mDirection = Direction.NONE;
        }
        mSuccess = true;
        mDies = false;
    }

    /**
     * Constructs an action of an animal towards a specified direction, with a
     * specified success, that does not die between two squares.
     *
     * @param dir        Direction towards which the action needs to be performed
     * @param successful Determines whether this action was successful
     */
    public Action(Direction dir, boolean successful) {
        mDirection = dir;
        mSuccess = successful;
        mDies = false;
    }

    /**
     * Constructs an action of an animal towards a specified direction, with a
     * specified success, and that also specifies if the animal dies between two
     * squares.
     *
     * @param dir        Direction towards which the action needs to be performed
     * @param successful Determines whether this action was successful
     * @param dies       Determines whether the action will die between two squares
     */
    public Action(Direction dir, boolean successful, boolean dies) {
        mDirection = dir;
        mSuccess = successful;
        mDies = dies;
    }

    /**
     * Retrieves the direction towards which the action shall move.
     *
     * @return Direction of the action
     */
    public Direction getDirection() {
        return mDirection;
    }

    /**
     * Determines if the action was successful or not.
     *
     * @return <b>true</b> if the action was successful, <b>false</b> otherwise
     */
    public boolean isSuccessful() {
        return mSuccess;
    }

    /**
     * Determines if the animal performing the action dies while moving from a
     * square to another.
     *
     * @return <b>true</b> if the action dies between two squares, <b>false</b>
     * otherwise
     */
    public boolean diesBetweenSquares() {
        return mDies;
    }

}