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#ifndef UPEM_C_COMPONENT_H
#define UPEM_C_COMPONENT_H
typedef enum {
WAITING_BUTTON_SHOW, WAITING_BUTTON_HIDE, INSERT_ORIGIN, INSERT_TARGET, PRINTING, EXITING, PRINTING_BUTTONS, RENDERING
} Mode;
extern Mode mode;
extern int frame;
extern char labelFrame[20];
/**
* File: component.h
* Windows and components handling.
*
* See also:
* The famous OS
*/
struct Component;
/**
* Type: ClickHandler
* Type of functions that handle mouse's clicks.
*/
typedef void (*ClickHandler)(int x_pos, int y_pos, struct Component *parameter);
/**
* Type: PrintMethod
* Type of functions that will be used to print our component. This must be initialized by the initialization function of the component.
*/
typedef void (*PrintMethod)(struct Component *);
/**
* Struct: Component
* Represents an abstract module handling clicks and a way to be print on the screen.
*
* Fields:
* width - width of the component
* height - height of the component
* x_pos - position on the x axis from the origin meant to be placed in top left
* y_pos - position on the y axis from the origin meant to be placed in top left
* click_handler - pointer of function that is called on mouse click
* print_method - pointer of function that handle the component's print
*/
typedef struct Component {
int width, height;
int x_pos, y_pos;
ClickHandler click_handler;
PrintMethod print_method;
} Component;
#endif //UPEM_C_COMPONENT_H
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