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#ifndef UPEM_MORPHING_WINDOW
#define UPEM_MORPHING_WINDOW
/**
* File: window.h
* Windows and components handling.
*
* See also:
* The famous OS
*/
#include "group.h"
/**
* Type: ClickHandler
* Type of functions that handle mouse's clicks.
*/
typedef void (*ClickHandler)(int x_pos, int y_pos);
/**
* Type: PrintMethod
* Type of functions that will be used to print our component. This must be initialized by the initialization function of the component.
*/
typedef void (*PrintMethod)(void);
/**
* Type: Component
* Abstract component that handles clicks.
*/
typedef struct {
int width, height;
int x_pos, y_pos;
ClickHandler click_handler;
PrintMethod print_method;
} Component;
/**
* Type: Window
* Supports and handles components.
*/
typedef struct {
int width, height;
Group *group_buttons;
Group *group_images;
} Window;
/**
* Function: window_init
* Initializes a window.
*
* Parameters:
* *window - pointer to the input window
* width - width of the window to initialize
* height - height of the window to initialize
* *title - title of the actual window
*/
void window_init(Window *window, int width, int height, char *title);
/**
* Function: window_free
* Frees the resources supported by the window and the window itself.
*
* Parameters:
* *window - pointer to the input window
*/
void window_free(Window *window);
/**
* Function: window_add_component
* Adds components to the current window at the position specified in x and y.
*
* Parameters:
* *window - pointer to the input window
* *component - pointer to the input component
*/
void window_add_component(Window *window, Component *component);
#endif
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