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#include <assert.h>
#include <gui/pictureframe.h>
#include <MLV/MLV_all.h>
CartesianVector pictureframe_origin_split(const CartesianMapping *cartesianMapping) {
return cartesianMapping->origin;
}
CartesianVector pictureframe_target_split(const CartesianMapping *cartesianMapping) {
return cartesianMapping->target;
}
void pictureframe_draw_canvas(PictureFrame *pictureFrame){
MLV_draw_image(pictureFrame->canvas->mlv, pictureFrame->component.x_pos, pictureFrame->component.y_pos);
}
void pictureframe_print(Component *parameterSelf) {
PictureFrame *self = (PictureFrame *) parameterSelf;
pictureframe_draw_canvas(self);
if (mode != WAITING_BUTTON_HIDE && mode != RENDERING) {
TriangleMap *p = self->morphing->first;
CartesianVector p1;
CartesianVector p2;
CartesianVector p3;
CartesianVector pointToPrint1;
CartesianVector pointToPrint2;
CartesianVector pointToPrint3;
while (p != NULL) {
p1 = self->cartesianMappingDivision(&(p->vertices[0]));
p2 = self->cartesianMappingDivision(&(p->vertices[1]));
p3 = self->cartesianMappingDivision(&(p->vertices[2]));
pointToPrint1 = pictureframe_conversion_to_origin(p1.x, p1.y, self);
pointToPrint2 = pictureframe_conversion_to_origin(p2.x, p2.y, self);
pointToPrint3 = pictureframe_conversion_to_origin(p3.x, p3.y, self);
MLV_draw_filled_circle(pointToPrint1.x, pointToPrint1.y, 2, MLV_COLOR_RED);
MLV_draw_filled_circle(pointToPrint2.x, pointToPrint2.y, 2, MLV_COLOR_RED);
MLV_draw_filled_circle(pointToPrint3.x, pointToPrint3.y, 2, MLV_COLOR_RED);
MLV_draw_line(pointToPrint1.x, pointToPrint1.y, pointToPrint2.x, pointToPrint2.y, MLV_COLOR_RED);
MLV_draw_line(pointToPrint1.x, pointToPrint1.y, pointToPrint3.x, pointToPrint3.y, MLV_COLOR_RED);
MLV_draw_line(pointToPrint3.x, pointToPrint3.y, pointToPrint2.x, pointToPrint2.y, MLV_COLOR_RED);
p = p->next;
}
}
}
bool pictureframe_is_selected(int x, int y, PictureFrame *pictureFrame) {
assert(pictureFrame != NULL);
int x1 = pictureFrame->component.x_pos;
int y1 = pictureFrame->component.y_pos;
int x2 = pictureFrame->component.x_pos + pictureFrame->component.width;
int y2 = pictureFrame->component.y_pos + pictureFrame->component.height;
if (x >= x1 && x <= x2 && y >= y1 && y <= y2) {
return true;
}
return false;
}
CartesianVector pictureframe_conversion_to_pic(int x, int y, PictureFrame *pictureFrame) {
CartesianVector vector;
vector.x = x - pictureFrame->component.x_pos;
vector.y = y - pictureFrame->component.y_pos;
return vector;
}
CartesianVector pictureframe_conversion_to_origin(int x, int y, PictureFrame *pictureFrame) {
CartesianVector vector;
vector.x = x + pictureFrame->component.x_pos;
vector.y = y + pictureFrame->component.y_pos;
return vector;
}
void pictureframe_click_handler_origin(int x_pos, int y_pos, Component *parameterSelf) {
PictureFrame *self = (PictureFrame *) parameterSelf;
if (pictureframe_is_selected(x_pos, y_pos, self) && mode == INSERT_ORIGIN) {
CartesianVector vector = pictureframe_conversion_to_pic(x_pos, y_pos, self);
MLV_draw_filled_circle(x_pos, y_pos, 2, MLV_COLOR_BLUE);
savedPoint = vector;
MLV_actualise_window();
mode = INSERT_TARGET;
}
}
void pictureframe_click_handler_target(int x_pos, int y_pos, Component *parameterSelf) {
PictureFrame *self = (PictureFrame *) parameterSelf;
if (pictureframe_is_selected(x_pos, y_pos, self) && mode == INSERT_TARGET) {
CartesianVector vector = pictureframe_conversion_to_pic(x_pos, y_pos, self);
morphing_add_constraint(self->morphing, savedPoint, vector);
mode = PRINTING;
}
}
void pictureframe_init(PictureFrame *pictureFrame, int width, int height, int x_pos, int y_pos,
CartesianMappingDivision cartesianMappingDivision, Morphing *morphing, Canvas *canvas,
ClickHandler clickHandler) {
assert(pictureFrame != NULL);
assert(width > 0);
assert(height > 0);
assert(x_pos >= 0);
assert(y_pos >= 0);
assert(cartesianMappingDivision != NULL);
assert(morphing != NULL);
assert(canvas != NULL);
pictureFrame->component.width = width;
pictureFrame->component.height = height;
pictureFrame->component.x_pos = x_pos;
pictureFrame->component.y_pos = y_pos;
pictureFrame->component.print_method = pictureframe_print;
pictureFrame->component.click_handler = clickHandler;
pictureFrame->morphing = morphing;
pictureFrame->canvas = canvas;
pictureFrame->cartesianMappingDivision = cartesianMappingDivision;
}
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