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#include "gui/window.h"
#include <assert.h>
#include <MLV/MLV_all.h>
#include "painter/rasterizer.h"
#include "common/mem.h"
Window *window_create(int width, int height, char *title) {
assert(width > 0);
assert(height > 0);
assert(title != NULL);
Window *window = malloc_or_die(sizeof(Window));
window->width = width;
window->height = height;
window->title = malloc_or_die(sizeof(char) * (strlen(title) + 1));
strcpy(window->title, title);
window->group_buttons = malloc_or_die(sizeof(Group));
group_init(window->group_buttons, window->width, 100, 0, window->height - 100, 5);
window->group_pictureframe = malloc_or_die(sizeof(Group));
group_init(window->group_pictureframe, window->width, window->height - 100, 0, 0, 5);
MLV_create_window(window->title, window->title, (unsigned int) window->width, (unsigned int) window->height);
return window;
}
void window_destroy(Window *window) {
assert(window != NULL);
free(window->title);
group_free(window->group_buttons);
group_free(window->group_pictureframe);
free(window);
}
void window_add_button(Window *window, Button *button) {
assert(window != NULL);
assert(button != NULL);
group_add_component(window->group_buttons, &(button->component));
}
void window_add_pictureframe(Window *window, PictureFrame *pictureFrame) {
assert(window != NULL);
assert(pictureFrame != NULL);
group_add_component(window->group_pictureframe, &(pictureFrame->component));
}
void window_print_buttons(Window *window) {
assert(window != NULL);
window->group_buttons->component.print_method(&(window->group_buttons->component));
MLV_actualise_window();
}
void window_print_pictureframes(Window *window) {
assert(window != NULL);
window->group_pictureframe->component.print_method(&(window->group_pictureframe->component));
MLV_actualise_window();
}
void window_wait_keyboard_or_mouse(MLV_Keyboard_button *keyboardButton, MLV_Keyboard_modifier *keyboardModifier,
int *unicode, int *mouse_x, int *mouse_y) {
*mouse_x = -1;
*mouse_y = -1;
*keyboardButton = MLV_KEYBOARD_NONE;
MLV_wait_keyboard_or_mouse(keyboardButton, keyboardModifier, unicode, mouse_x, mouse_y);
}
void window_click_keyboard_handler(Window *window, MLV_Keyboard_button *keyboardButton,
MLV_Keyboard_modifier *keyboardModifier,
int *unicode, int *mouse_x, int *mouse_y) {
window_wait_keyboard_or_mouse(keyboardButton, keyboardModifier, unicode, mouse_x, mouse_y);
group_click_handler(*mouse_x, *mouse_y, &(window->group_buttons->component));
group_click_handler(*mouse_x, *mouse_y, &(window->group_pictureframe->component));
}
void window_rendering(Window *window, PictureFrame pictureFrame1, Canvas *canvasSrc, Canvas *canvasTarget,
Morphing *morphing) {
int i;
window_print_pictureframes(window);
for (i = 1; i <= frame; ++i) {
pictureFrame1.canvas = rasterize(canvasSrc, canvasTarget, morphing, (TimeVector) (i / (float) frame));
pictureframe_draw_canvas(&pictureFrame1);
MLV_actualise_window();
canvas_destroy(pictureFrame1.canvas);
MLV_wait_milliseconds(16);
}
mode = WAITING_BUTTON_SHOW;
window_print_pictureframes(window);
MLV_actualise_window();
}
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