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author | hwc487 | 2012-06-28 11:44:15 -0700 |
---|---|---|
committer | hwc487 | 2012-06-28 11:44:15 -0700 |
commit | 22cbc9644b79df60b3f6336f9563debd47fb3ea1 (patch) | |
tree | f32687a920a039e0f048fab74627e0dc4ad6a8f1 | |
parent | 2ebf3e3ea24d0d580575dfa13d31588dac1de445 (diff) | |
download | ninja-22cbc9644b79df60b3f6336f9563debd47fb3ea1.tar.gz |
Added capability to split a mesh into multiiple parts to avoid buffer overflow situations.
31 files changed, 1560 insertions, 902 deletions
diff --git a/assets/shaders/Flag.vert.glsl b/assets/shaders/Flag.vert.glsl index 1c842cb0..8ba00922 100644 --- a/assets/shaders/Flag.vert.glsl +++ b/assets/shaders/Flag.vert.glsl | |||
@@ -35,7 +35,8 @@ void main() | |||
35 | const float pi = 3.14159; | 35 | const float pi = 3.14159; |
36 | float angle = time; | 36 | float angle = time; |
37 | 37 | ||
38 | v_uv = texcoord; | 38 | v_uv.x = texcoord.x; |
39 | v_uv.y = texcoord.y; | ||
39 | 40 | ||
40 | float x = 2.0*pi*texcoord.x/u_waveWidth; | 41 | float x = 2.0*pi*texcoord.x/u_waveWidth; |
41 | float y = 2.0*pi*texcoord.y; | 42 | float y = 2.0*pi*texcoord.y; |
diff --git a/assets/shaders/Pulse.frag.glsl b/assets/shaders/Pulse.frag.glsl index 9aeb05c9..b717d359 100644 --- a/assets/shaders/Pulse.frag.glsl +++ b/assets/shaders/Pulse.frag.glsl | |||
@@ -22,6 +22,7 @@ void main(void) | |||
22 | float cLength = length(cPos); | 22 | float cLength = length(cPos); |
23 | 23 | ||
24 | vec2 uv = gl_FragCoord.xy/u_resolution.xy+(cPos/cLength)*sin(cLength/30.0-time*10.0)/25.0; | 24 | vec2 uv = gl_FragCoord.xy/u_resolution.xy+(cPos/cLength)*sin(cLength/30.0-time*10.0)/25.0; |
25 | uv.y = 1.0 - uv.y; | ||
25 | vec3 col = texture2D(u_tex0,uv).xyz*50.0/cLength; | 26 | vec3 col = texture2D(u_tex0,uv).xyz*50.0/cLength; |
26 | 27 | ||
27 | gl_FragColor = vec4(col,1.0); | 28 | gl_FragColor = vec4(col,1.0); |
diff --git a/assets/shaders/test_fshader_full.glsl b/assets/shaders/test_fshader_full.glsl index ef721b39..0ea3cf1b 100755 --- a/assets/shaders/test_fshader_full.glsl +++ b/assets/shaders/test_fshader_full.glsl | |||
@@ -38,7 +38,7 @@ varying vec3 vEyePos; | |||
38 | 38 | ||
39 | void main() | 39 | void main() |
40 | { | 40 | { |
41 | vec4 colMapTexel = vec4(texture2D(colMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); | 41 | vec4 colMapTexel = vec4(texture2D(colMap, vec2(vNormal.w, 1.0 - vECPos.w)).rgb, 1.0); |
42 | 42 | ||
43 | // normal mapping | 43 | // normal mapping |
44 | vec3 normal = normalize(vNormal.xyz); | 44 | vec3 normal = normalize(vNormal.xyz); |
diff --git a/js/lib/drawing/world.js b/js/lib/drawing/world.js index 8068284e..39f97134 100755 --- a/js/lib/drawing/world.js +++ b/js/lib/drawing/world.js | |||
@@ -442,6 +442,7 @@ World.prototype.updateObject = function (obj) { | |||
442 | if (prims.length != materialNodes.length) | 442 | if (prims.length != materialNodes.length) |
443 | throw new Error("inconsistent material and primitive counts"); | 443 | throw new Error("inconsistent material and primitive counts"); |
444 | var nPrims = prims.length; | 444 | var nPrims = prims.length; |
445 | var iPrim = 0; | ||
445 | var ctrTrNode; | 446 | var ctrTrNode; |
446 | if (nPrims > 0) | 447 | if (nPrims > 0) |
447 | { | 448 | { |
@@ -459,8 +460,12 @@ World.prototype.updateObject = function (obj) { | |||
459 | ); | 460 | ); |
460 | ctrTrNode.meshes = []; | 461 | ctrTrNode.meshes = []; |
461 | 462 | ||
462 | ctrTrNode.attachMeshNode(this.renderer.id + "_prim_" + this._nodeCounter++, prims[0]); | ||
463 | ctrTrNode.attachMaterial(materialNodes[0]); | 463 | ctrTrNode.attachMaterial(materialNodes[0]); |
464 | while ((iPrim < nPrims) && (materialNodes[iPrim] == materialNodes[0])) | ||
465 | { | ||
466 | ctrTrNode.attachMeshNode(this.renderer.id + "_prim_" + this._nodeCounter++, prims[iPrim]); | ||
467 | iPrim++; | ||
468 | } | ||
464 | } | 469 | } |
465 | 470 | ||
466 | // delete all of the child nodes | 471 | // delete all of the child nodes |
@@ -481,16 +486,18 @@ World.prototype.updateObject = function (obj) { | |||
481 | } | 486 | } |
482 | ctrTrNode.children = []; | 487 | ctrTrNode.children = []; |
483 | 488 | ||
484 | for (var i = 1; i < nPrims; i++) | 489 | while (iPrim < nPrims) |
485 | { | 490 | { |
486 | // get the next primitive | ||
487 | childTrNode = RDGE.createTransformNode("objNode_" + this._nodeCounter++); | 491 | childTrNode = RDGE.createTransformNode("objNode_" + this._nodeCounter++); |
488 | ctrTrNode.insertAsChild(childTrNode); | 492 | ctrTrNode.insertAsChild(childTrNode); |
493 | var matNode = materialNodes[iPrim]; | ||
494 | childTrNode.attachMaterial(matNode); | ||
489 | 495 | ||
490 | // attach the instanced box goe | 496 | while ((iPrim < nPrims) && (materialNodes[iPrim] == matNode)) |
491 | var prim = prims[i]; | 497 | { |
492 | childTrNode.attachMeshNode(this.renderer.id + "_prim_" + this._nodeCounter++, prim); | 498 | childTrNode.attachMeshNode(this.renderer.id + "_prim_" + this._nodeCounter++, prims[iPrim]); |
493 | childTrNode.attachMaterial(materialNodes[i]); | 499 | iPrim++; |
500 | } | ||
494 | } | 501 | } |
495 | 502 | ||
496 | // send a notification that the tree has changed | 503 | // send a notification that the tree has changed |
diff --git a/js/lib/geom/circle.js b/js/lib/geom/circle.js index 086c1058..374dda58 100755 --- a/js/lib/geom/circle.js +++ b/js/lib/geom/circle.js | |||
@@ -18,173 +18,173 @@ var vecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; | |||
18 | /////////////////////////////////////////////////////////////////////// | 18 | /////////////////////////////////////////////////////////////////////// |
19 | exports.Circle = Object.create(GeomObj, { | 19 | exports.Circle = Object.create(GeomObj, { |
20 | 20 | ||
21 | /////////////////////////////////////////////////////////////////////// | 21 | /////////////////////////////////////////////////////////////////////// |
22 | // Instance variables | 22 | // Instance variables |
23 | /////////////////////////////////////////////////////////////////////// | 23 | /////////////////////////////////////////////////////////////////////// |
24 | _width: { value : 2.0, writable: true }, | 24 | _width: { value : 2.0, writable: true }, |
25 | _height: { value : 2.0, writable: true }, | 25 | _height: { value : 2.0, writable: true }, |
26 | _xOffset: { value : 0, writable: true }, | 26 | _xOffset: { value : 0, writable: true }, |
27 | _yOffset: { value : 0, writable: true }, | 27 | _yOffset: { value : 0, writable: true }, |
28 | 28 | ||
29 | _radius: { value : 2.0, writable: true }, | 29 | _radius: { value : 2.0, writable: true }, |
30 | _strokeWidth: { value : 0.25, writable: true }, | 30 | _strokeWidth: { value : 0.25, writable: true }, |
31 | _innerRadius: { value : 0, writable: true }, | 31 | _innerRadius: { value : 0, writable: true }, |
32 | _ovalHeight: { value : 4.0, writable: true }, | 32 | _ovalHeight: { value : 4.0, writable: true }, |
33 | _strokeStyle: { value : "Solid", writable: true }, | 33 | _strokeStyle: { value : "Solid", writable: true }, |
34 | _aspectRatio: { value : 1.0, writable: true }, | 34 | _aspectRatio: { value : 1.0, writable: true }, |
35 | 35 | ||
36 | init: { | 36 | init: { |
37 | value: function(world, xOffset, yOffset, width, height, strokeSize, strokeColor, fillColor, innerRadius, strokeMaterial, fillMaterial, strokeStyle) { | 37 | value: function(world, xOffset, yOffset, width, height, strokeSize, strokeColor, fillColor, innerRadius, strokeMaterial, fillMaterial, strokeStyle) { |
38 | if(arguments.length > 0) { | 38 | if(arguments.length > 0) { |
39 | this._width = width; | 39 | this._width = width; |
40 | this._height = height; | 40 | this._height = height; |
41 | this._xOffset = xOffset; | 41 | this._xOffset = xOffset; |
42 | this._yOffset = yOffset; | 42 | this._yOffset = yOffset; |
43 | this._ovalHeight = 2.0 * this._radius; | 43 | this._ovalHeight = 2.0 * this._radius; |
44 | 44 | ||
45 | this._strokeWidth = strokeSize; | 45 | this._strokeWidth = strokeSize; |
46 | this._innerRadius = innerRadius; | 46 | this._innerRadius = innerRadius; |
47 | this._strokeColor = strokeColor; | 47 | this._strokeColor = strokeColor; |
48 | this._fillColor = fillColor; | 48 | this._fillColor = fillColor; |
49 | 49 | ||
50 | this._strokeStyle = strokeStyle; | 50 | this._strokeStyle = strokeStyle; |
51 | 51 | ||
52 | this._matrix = Matrix.I(4); | 52 | this._matrix = Matrix.I(4); |
53 | //this._matrix[12] = xOffset; | 53 | //this._matrix[12] = xOffset; |
54 | //this._matrix[13] = yOffset; | 54 | //this._matrix[13] = yOffset; |
55 | } | 55 | } |
56 | 56 | ||
57 | this.m_world = world; | 57 | this.m_world = world; |
58 | 58 | ||
59 | if(strokeMaterial) { | 59 | if(strokeMaterial) { |
60 | this._strokeMaterial = strokeMaterial.dup(); | 60 | this._strokeMaterial = strokeMaterial.dup(); |
61 | } else { | 61 | } else { |
62 | this._strokeMaterial = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() ).dup(); | 62 | this._strokeMaterial = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() ).dup(); |
63 | } | 63 | } |
64 | if (strokeColor && this._strokeMaterial.hasProperty( "color" )) this._strokeMaterial.setProperty( "color", this._strokeColor ); | 64 | if (strokeColor && this._strokeMaterial.hasProperty( "color" )) this._strokeMaterial.setProperty( "color", this._strokeColor ); |
65 | 65 | ||
66 | if(fillMaterial) { | 66 | if(fillMaterial) { |
67 | this._fillMaterial = fillMaterial.dup(); | 67 | this._fillMaterial = fillMaterial.dup(); |
68 | } else { | 68 | } else { |
69 | this._fillMaterial = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() ).dup(); | 69 | this._fillMaterial = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() ).dup(); |
70 | } | 70 |