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author | Nivesh Rajbhandari | 2012-02-02 13:55:55 -0800 |
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committer | Nivesh Rajbhandari | 2012-02-02 13:55:55 -0800 |
commit | 7534bd7acc822dea641b1547cd955801920055aa (patch) | |
tree | ffd2822cbe6e3d2befb053dac8749faea97d33e3 | |
parent | 89d64cf06e170c3c50b02eeadd9dcf10d6efe1a3 (diff) | |
download | ninja-7534bd7acc822dea641b1547cd955801920055aa.tar.gz |
Adding legal attribution for decompose matrix routine.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
-rw-r--r-- | js/helper-classes/3D/math-utils.js | 54 |
1 files changed, 29 insertions, 25 deletions
diff --git a/js/helper-classes/3D/math-utils.js b/js/helper-classes/3D/math-utils.js index 49c77c41..71ed62a0 100644 --- a/js/helper-classes/3D/math-utils.js +++ b/js/helper-classes/3D/math-utils.js | |||
@@ -891,36 +891,32 @@ var MathUtilsClass = exports.MathUtilsClass = Object.create(Object.prototype, { | |||
891 | } | 891 | } |
892 | }, | 892 | }, |
893 | 893 | ||
894 | /** | ||
895 | * decompose matrix in javascript found at https://github.com/joelambert/morf/blob/master/js/src/WebkitCSSMatrix.ext.js | ||
896 | * used with permission from Joe Lambert: "as long as the original licence text and attribution is left in then you're | ||
897 | * good to use it as you see fit." | ||
898 | * | ||
899 | * WebKitCSSMatrix Extensions | ||
900 | * | ||
901 | * Copyright 2011, Joe Lambert (http://www.joelambert.co.uk) | ||
902 | * Free to use under the MIT license. | ||
903 | * http://joelambert.mit-license.org/ | ||
904 | */ | ||
905 | |||
906 | /** | ||
907 | * Decomposes the matrix into its component parts. | ||
908 | * A Javascript implementation of the pseudo code available from http://www.w3.org/TR/css3-2d-transforms/#matrix-decomposition | ||
909 | * @author Joe Lambert | ||
910 | * @returns {Object} An object with each of the components of the matrix (perspective, translate, skew, scale, rotate) or identity matrix on failure | ||
911 | */ | ||
912 | |||
894 | // Input: matrix ; a 4x4 matrix | 913 | // Input: matrix ; a 4x4 matrix |
895 | // Output: translation ; a 3 component vector | 914 | // Output: translation ; a 3 component vector |
896 | // rotation ; Euler angles, represented as a 3 component vector | 915 | // rotation ; Euler angles, represented as a 3 component vector |
897 | // scale ; a 3 component vector | 916 | // scale ; a 3 component vector |
898 | // skew ; skew factors XY,XZ,YZ represented as a 3 component vector | 917 | // skew ; skew factors XY,XZ,YZ represented as a 3 component vector |
899 | // perspective ; a 4 component vector | 918 | // perspective ; a 4 component vector |
900 | // Returns false if the matrix cannot be decomposed, an object with the above output values if it can | 919 | // Returns false if the matrix cannot be decomposed. An object with the above output values if it can. |
901 | // | ||
902 | // Supporting functions (point is a 3 component vector, matrix is a 4x4 matrix): | ||
903 | // float determinant(matrix) returns the 4x4 determinant of the matrix | ||
904 | // matrix inverse(matrix) returns the inverse of the passed matrix | ||
905 | // matrix transpose(matrix) returns the transpose of the passed matrix | ||
906 | // point multVecMatrix(point, matrix) multiplies the passed point by the passed matrix | ||
907 | // and returns the transformed point | ||
908 | // float length(point) returns the length of the passed vector | ||
909 | // point normalize(point) normalizes the length of the passed point to 1 | ||
910 | // float dot(point, point) returns the dot product of the passed points | ||
911 | // float cos(float) returns the cosine of the passed angle in radians | ||
912 | // float asin(float) returns the arcsine in radians of the passed value | ||
913 | // float atan2(float y, float x) returns the principal value of the arc tangent of | ||
914 | // y/x, using the signs of both arguments to determine | ||
915 | // the quadrant of the return value | ||
916 | // | ||
917 | // Decomposition also makes use of the following function: | ||
918 | // point combine(point a, point b, float ascl, float bscl) | ||
919 | // result[0] = (ascl * a[0]) + (bscl * b[0]) | ||
920 | // result[1] = (ascl * a[1]) + (bscl * b[1]) | ||
921 | // result[2] = (ascl * a[2]) + (bscl * b[2]) | ||
922 | // return result | ||
923 | // | ||
924 | decomposeMatrix2: { | 920 | decomposeMatrix2: { |
925 | value: function(m) | 921 | value: function(m) |
926 | { | 922 | { |
@@ -1077,7 +1073,6 @@ var MathUtilsClass = exports.MathUtilsClass = Object.create(Object.prototype, { | |||
1077 | rotate[2] = 0; | 1073 | rotate[2] = 0; |
1078 | } | 1074 | } |
1079 | 1075 | ||
1080 | // return true; | ||
1081 | return {translation: translate, | 1076 | return {translation: translate, |
1082 | rotation: rotate, | 1077 | rotation: rotate, |
1083 | scale: scale, | 1078 | scale: scale, |
@@ -1087,6 +1082,15 @@ var MathUtilsClass = exports.MathUtilsClass = Object.create(Object.prototype, { | |||
1087 | } | 1082 | } |
1088 | }, | 1083 | }, |
1089 | 1084 | ||
1085 | /** | ||
1086 | * Helper function required for matrix decomposition | ||
1087 | * A Javascript implementation of pseudo code available from http://www.w3.org/TR/css3-2d-transforms/#matrix-decomposition | ||
1088 | * @param {Vector4} aPoint A 3D point | ||
1089 | * @param {float} ascl | ||
1090 | * @param {float} bscl | ||
1091 | * @author Joe Lambert | ||
1092 | * @returns {Vector4} | ||
1093 | */ | ||
1090 | combine: { | 1094 | combine: { |
1091 | value: function(a, b, ascl, bscl) | 1095 | value: function(a, b, ascl, bscl) |
1092 | { | 1096 | { |