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authorArmen Kesablyan2012-06-20 15:00:34 -0700
committerArmen Kesablyan2012-06-20 15:00:34 -0700
commit38f571d1fdf02d36c3816637af7b2ca2493809da (patch)
tree69b97839be8b2b6fb65e9150d4dc02856041fb1d /assets/shaders/Flag.frag.glsl
parentf7c14e54c52bce8875cde81db621dde6f4ff1e34 (diff)
parent120e31dcf1e11eed11ee430d77c438e7b073e9f8 (diff)
downloadninja-38f571d1fdf02d36c3816637af7b2ca2493809da.tar.gz
Merge branch 'refs/heads/master' into binding
Diffstat (limited to 'assets/shaders/Flag.frag.glsl')
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diff --git a/assets/shaders/Flag.frag.glsl b/assets/shaders/Flag.frag.glsl
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1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7
8#ifdef GL_ES
9precision highp float;
10#endif
11
12uniform sampler2D u_tex0;
13
14varying vec2 v_uv;
15
16void main(void)
17{
18 vec3 col = texture2D(u_tex0, v_uv).xyz;
19 gl_FragColor = vec4(col,1.0);
20} \ No newline at end of file