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authorValerio Virgillito2012-06-19 07:58:10 -0700
committerValerio Virgillito2012-06-19 07:58:10 -0700
commit483ad57efcd6475776f580c3af5b60e6deeaf781 (patch)
tree3bc8f2b21826c0ee6d37bc77753d45a882783cbf /assets/shaders/Flag.frag.glsl
parent918a4f5870e972b6e4e301c3237e065a1ffd26f5 (diff)
parentc65c532d081afd73e4a325abe4ab97c6726c02db (diff)
downloadninja-483ad57efcd6475776f580c3af5b60e6deeaf781.tar.gz
Merge pull request #298 from ericmueller/Textures
Textures
Diffstat (limited to 'assets/shaders/Flag.frag.glsl')
-rw-r--r--assets/shaders/Flag.frag.glsl20
1 files changed, 20 insertions, 0 deletions
diff --git a/assets/shaders/Flag.frag.glsl b/assets/shaders/Flag.frag.glsl
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1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7
8#ifdef GL_ES
9precision highp float;
10#endif
11
12uniform sampler2D u_tex0;
13
14varying vec2 v_uv;
15
16void main(void)
17{
18 vec3 col = texture2D(u_tex0, v_uv).xyz;
19 gl_FragColor = vec4(col,1.0);
20} \ No newline at end of file