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authorNivesh Rajbhandari2012-02-22 11:52:31 -0800
committerNivesh Rajbhandari2012-02-22 11:52:31 -0800
commitd5b216d9d6d2b8cb93106e8f8ca351089d05b41d (patch)
tree657274b7efd3a930e4d3298ad6c245b975a8224b /assets/shaders/Flag.vert.glsl
parentdae612ccef06a18eb7cccc2fd9d0db13ec4ef5f9 (diff)
downloadninja-d5b216d9d6d2b8cb93106e8f8ca351089d05b41d.tar.gz
Integrating canvas-2d and WebGL drawing fixes. Also adding back WebGL materials.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Diffstat (limited to 'assets/shaders/Flag.vert.glsl')
-rw-r--r--assets/shaders/Flag.vert.glsl35
1 files changed, 35 insertions, 0 deletions
diff --git a/assets/shaders/Flag.vert.glsl b/assets/shaders/Flag.vert.glsl
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1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7
8#ifdef GL_ES
9precision highp float;
10#endif
11
12
13// attributes
14attribute vec3 a_pos;
15attribute vec2 texcoord;
16
17// scalar uniforms
18uniform float u_time;
19
20// matrix uniforms
21uniform mat4 u_mvMatrix;
22uniform mat4 u_projMatrix;
23uniform mat4 u_worldMatrix;
24
25void main()
26{
27 float angle = (u_time%360)*2;
28
29 a_pos.z = sin( a_pos.x + angle);
30 a_pos.z += sin( a_pos.y/2 + angle);
31 a_pos.z *= a_pos.x * 0.09;
32 gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0) ;
33
34 gl_FragColor = v_color;
35}