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authorPushkar Joshi2012-02-24 12:08:49 -0800
committerPushkar Joshi2012-02-24 12:08:49 -0800
commit03ca7a5ed13c25faaa9100bb666e062fd15335e6 (patch)
treec51112223ceb9121cd595a60335eb2795215590f /assets/shaders/Flag.vert.glsl
parentfcb12cc09eb3cd3b42bd215877ba18f449275b75 (diff)
parent053fc63a2950c7a5ee4ebf98033b64d474a3c46e (diff)
downloadninja-03ca7a5ed13c25faaa9100bb666e062fd15335e6.tar.gz
Merge branch 'pentool' into brushtool
Conflicts: imports/codemirror/mode/scheme/scheme.js js/tools/BrushTool.js
Diffstat (limited to 'assets/shaders/Flag.vert.glsl')
-rw-r--r--assets/shaders/Flag.vert.glsl35
1 files changed, 35 insertions, 0 deletions
diff --git a/assets/shaders/Flag.vert.glsl b/assets/shaders/Flag.vert.glsl
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1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7
8#ifdef GL_ES
9precision highp float;
10#endif
11
12
13// attributes
14attribute vec3 a_pos;
15attribute vec2 texcoord;
16
17// scalar uniforms
18uniform float u_time;
19
20// matrix uniforms
21uniform mat4 u_mvMatrix;
22uniform mat4 u_projMatrix;
23uniform mat4 u_worldMatrix;
24
25void main()
26{
27 float angle = (u_time%360)*2;
28
29 a_pos.z = sin( a_pos.x + angle);
30 a_pos.z += sin( a_pos.y/2 + angle);
31 a_pos.z *= a_pos.x * 0.09;
32 gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0) ;
33
34 gl_FragColor = v_color;
35}