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authorJose Antonio Marquez2012-02-23 10:37:04 -0800
committerJose Antonio Marquez2012-02-23 10:37:04 -0800
commit287a0bad5b774a380ec6c8b3ddf24dc03234e248 (patch)
treeedffa1dd9df53f26da4135068686997ccfbdf083 /assets/shaders/Julia.frag.glsl
parent14a8f4c4e373db213b3d42d30edaea8354ae57e3 (diff)
parentcc295dd0fb873505eed01c232bd987cf6e2dcdd9 (diff)
downloadninja-287a0bad5b774a380ec6c8b3ddf24dc03234e248.tar.gz
Merge branch 'refs/heads/NinjaInternal' into FileIO
Diffstat (limited to 'assets/shaders/Julia.frag.glsl')
-rw-r--r--assets/shaders/Julia.frag.glsl25
1 files changed, 25 insertions, 0 deletions
diff --git a/assets/shaders/Julia.frag.glsl b/assets/shaders/Julia.frag.glsl
new file mode 100644
index 00000000..68cda703
--- /dev/null
+++ b/assets/shaders/Julia.frag.glsl
@@ -0,0 +1,25 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7
8void main(void)
9{
10 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
11 vec2 cc = vec2( cos(.25*u_time), sin(.25*u_time*1.423) );
12
13 float dmin = 1000.0;
14 vec2 z = p*vec2(1.33,1.0);
15 for( int i=0; i<64; i++ )
16 {
17 z = cc + vec2( z.x*z.x - z.y*z.y, 2.0*z.x*z.y );
18 float m2 = dot(z,z);
19 if( m2>100.0 ) break;
20 dmin=min(dmin,m2);
21 }
22
23 float color = sqrt(sqrt(dmin))*0.7;
24 gl_FragColor = vec4(color,color,color,1.0);
25} \ No newline at end of file