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authorValerio Virgillito2012-07-10 10:45:22 -0700
committerValerio Virgillito2012-07-10 10:45:22 -0700
commitcfb2f95cffd22d5da2694639a8f2f67baf417adc (patch)
tree9250e86f03cf432fd58486accc8e05497e9a40de /assets/shaders/SquareTunnel.frag.glsl
parentb2b1d24d6c5741f7cd6e920edfe8781aa9efce1b (diff)
downloadninja-cfb2f95cffd22d5da2694639a8f2f67baf417adc.tar.gz
Removed the shaders that we do not have rights to.
Conflicts: js/io/system/ninjalibrary.json js/models/materials-model.js Signed-off-by: Valerio Virgillito <valerio@motorola.com>
Diffstat (limited to 'assets/shaders/SquareTunnel.frag.glsl')
-rw-r--r--assets/shaders/SquareTunnel.frag.glsl22
1 files changed, 0 insertions, 22 deletions
diff --git a/assets/shaders/SquareTunnel.frag.glsl b/assets/shaders/SquareTunnel.frag.glsl
deleted file mode 100644
index 1298a03a..00000000
--- a/assets/shaders/SquareTunnel.frag.glsl
+++ /dev/null
@@ -1,22 +0,0 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7uniform float u_speed;
8uniform sampler2D u_tex0;
9
10void main(void)
11{
12 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
13 vec2 uv;
14
15 float r = pow( pow(p.x*p.x,16.0) + pow(p.y*p.y,16.0), 1.0/32.0 );
16 uv.x = 0.5*u_time*u_speed + 0.5/r;
17 uv.y = 1.0*atan(p.y,p.x)/3.1416;
18
19 vec3 col = texture2D(u_tex0,uv).xyz;
20
21 gl_FragColor = vec4(col*r*r*r,1.0);
22}