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authorJose Antonio Marquez2012-07-10 11:17:45 -0700
committerJose Antonio Marquez2012-07-10 11:17:45 -0700
commit7d42a17a67eaec57e78f5fa730c1481515904a44 (patch)
tree738f5c0bde04ce175766db302922c6a3d70882fe /assets/shaders/SquareTunnel.frag.glsl
parentcdaf0fdf64ddc12cacdc58c357053ff4652b7f46 (diff)
parent2f81cac4e10f9f4e4b44b6186de0d3d831d75bc4 (diff)
downloadninja-7d42a17a67eaec57e78f5fa730c1481515904a44.tar.gz
Merge branch 'refs/heads/Ninja-Master' into Color
Diffstat (limited to 'assets/shaders/SquareTunnel.frag.glsl')
-rw-r--r--assets/shaders/SquareTunnel.frag.glsl22
1 files changed, 0 insertions, 22 deletions
diff --git a/assets/shaders/SquareTunnel.frag.glsl b/assets/shaders/SquareTunnel.frag.glsl
deleted file mode 100644
index 1298a03a..00000000
--- a/assets/shaders/SquareTunnel.frag.glsl
+++ /dev/null
@@ -1,22 +0,0 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7uniform float u_speed;
8uniform sampler2D u_tex0;
9
10void main(void)
11{
12 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
13 vec2 uv;
14
15 float r = pow( pow(p.x*p.x,16.0) + pow(p.y*p.y,16.0), 1.0/32.0 );
16 uv.x = 0.5*u_time*u_speed + 0.5/r;
17 uv.y = 1.0*atan(p.y,p.x)/3.1416;
18
19 vec3 col = texture2D(u_tex0,uv).xyz;
20
21 gl_FragColor = vec4(col*r*r*r,1.0);
22}