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authorhwc4872012-07-10 10:00:35 -0700
committerhwc4872012-07-10 10:00:35 -0700
commitd6613f1e883eaa318fcf2098477eb5eede3d34ba (patch)
tree4c11db3fa5ece86a7de444caff84ea2d9b312832 /assets/shaders/SquareTunnel.frag.glsl
parentf83c329796eae9f11630b0d58d1b21d1ff71655a (diff)
downloadninja-d6613f1e883eaa318fcf2098477eb5eede3d34ba.tar.gz
Removed the shaders that we do not have rights to.
Diffstat (limited to 'assets/shaders/SquareTunnel.frag.glsl')
-rw-r--r--assets/shaders/SquareTunnel.frag.glsl22
1 files changed, 0 insertions, 22 deletions
diff --git a/assets/shaders/SquareTunnel.frag.glsl b/assets/shaders/SquareTunnel.frag.glsl
deleted file mode 100644
index 1298a03a..00000000
--- a/assets/shaders/SquareTunnel.frag.glsl
+++ /dev/null
@@ -1,22 +0,0 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7uniform float u_speed;
8uniform sampler2D u_tex0;
9
10void main(void)
11{
12 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
13 vec2 uv;
14
15 float r = pow( pow(p.x*p.x,16.0) + pow(p.y*p.y,16.0), 1.0/32.0 );
16 uv.x = 0.5*u_time*u_speed + 0.5/r;
17 uv.y = 1.0*atan(p.y,p.x)/3.1416;
18
19 vec3 col = texture2D(u_tex0,uv).xyz;
20
21 gl_FragColor = vec4(col*r*r*r,1.0);
22}