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author | Jose Antonio Marquez | 2012-03-10 16:27:48 -0800 |
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committer | Jose Antonio Marquez | 2012-03-10 16:27:48 -0800 |
commit | 615be47750fb86c07acd9354da12a76abe6c24e0 (patch) | |
tree | 6f180ddb9f631b49271670771144759c39f3c919 /assets/shaders/Water2.frag.glsl | |
parent | d8c9578ced2c0dad0a9152ff955511986d9c013d (diff) | |
download | ninja-615be47750fb86c07acd9354da12a76abe6c24e0.tar.gz |
Temp Runtime WebGL Fix
Added a temporary fix to allow for webGL runtime functionality. Copying the desired folder name into a static name. There is a lag in doing this, so obviously now ideal. Need to discuss adding dynamic path-ing during author and runtime.
Diffstat (limited to 'assets/shaders/Water2.frag.glsl')
0 files changed, 0 insertions, 0 deletions