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author | Jose Antonio Marquez | 2012-07-10 11:17:45 -0700 |
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committer | Jose Antonio Marquez | 2012-07-10 11:17:45 -0700 |
commit | 7d42a17a67eaec57e78f5fa730c1481515904a44 (patch) | |
tree | 738f5c0bde04ce175766db302922c6a3d70882fe /assets/shaders/ZInvert.frag.glsl | |
parent | cdaf0fdf64ddc12cacdc58c357053ff4652b7f46 (diff) | |
parent | 2f81cac4e10f9f4e4b44b6186de0d3d831d75bc4 (diff) | |
download | ninja-7d42a17a67eaec57e78f5fa730c1481515904a44.tar.gz |
Merge branch 'refs/heads/Ninja-Master' into Color
Diffstat (limited to 'assets/shaders/ZInvert.frag.glsl')
-rw-r--r-- | assets/shaders/ZInvert.frag.glsl | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/assets/shaders/ZInvert.frag.glsl b/assets/shaders/ZInvert.frag.glsl deleted file mode 100644 index 1566b881..00000000 --- a/assets/shaders/ZInvert.frag.glsl +++ /dev/null | |||
@@ -1,26 +0,0 @@ | |||
1 | #ifdef GL_ES | ||
2 | precision highp float; | ||
3 | #endif | ||
4 | |||
5 | uniform vec2 u_resolution; | ||
6 | uniform float u_time; | ||
7 | uniform float u_speed; | ||
8 | uniform sampler2D u_tex0; | ||
9 | |||
10 | void main(void) | ||
11 | { | ||
12 | vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy; | ||
13 | vec2 uv; | ||
14 | |||
15 | float time = u_time * u_speed; | ||
16 | |||
17 | float a = atan(p.y,p.x); | ||
18 | float r = sqrt(dot(p,p)); | ||
19 | |||
20 | uv.x = cos(0.6+time) + cos(cos(1.2+time)+a)/r; | ||
21 | uv.y = cos(0.3+time) + sin(cos(2.0+time)+a)/r; | ||
22 | |||
23 | vec3 col = texture2D(u_tex0,uv*.25).xyz; | ||
24 | |||
25 | gl_FragColor = vec4(col*r*r,1.0); | ||
26 | } \ No newline at end of file | ||