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authorEric Guzman2012-06-20 19:42:03 -0700
committerEric Guzman2012-06-20 19:42:03 -0700
commit3270aac4980c908f305fb53abadda5121ff6b9cb (patch)
tree6255aaab239fde71b1f4862dd70de7be62f48b85 /assets/shaders/plasma.frag.glsl
parenta5d93daf6fdccbfee160d6a8ba08f6b6d4b9d7cc (diff)
parent87377c81da06abf6d656017859830a3ab2902f0e (diff)
downloadninja-3270aac4980c908f305fb53abadda5121ff6b9cb.tar.gz
Merge branch 'binding' of github.com:dhg637/ninja-internal into binding
Diffstat (limited to 'assets/shaders/plasma.frag.glsl')
-rw-r--r--assets/shaders/plasma.frag.glsl16
1 files changed, 11 insertions, 5 deletions
diff --git a/assets/shaders/plasma.frag.glsl b/assets/shaders/plasma.frag.glsl
index 248288a6..4a5ac3da 100644
--- a/assets/shaders/plasma.frag.glsl
+++ b/assets/shaders/plasma.frag.glsl
@@ -16,15 +16,21 @@ precision highp float;
16 16
17varying vec2 v_uv; 17varying vec2 v_uv;
18uniform float u_time; 18uniform float u_time;
19uniform vec4 color; 19
20uniform float u_wave;
21uniform float u_wave1;
22uniform float u_wave2;
23uniform float u_speed;
20 24
21void main(void) 25void main(void)
22{ 26{
23 float x = v_uv.x ; 27 float x = v_uv.x ;
24 float y = v_uv.y ; 28 float y = v_uv.y ;
25 float time = u_time; 29 float time = u_time*u_speed;
26 float wave = (cos(time + y / 0.2 + cos(x / 0.3 + cos((y / 0.1))))); 30
27 float wave1 = (sin(abs(wave + y/0.6))); 31 float wave = (cos(time + y / (u_wave+0.2) + cos(x / (u_wave+0.3) + cos((y / (u_wave+0.1))))));
28 float wave2 = (sin(abs(wave1 + y/0.8))); 32 float wave1 = (sin(abs(wave + y/u_wave1)));
33 float wave2 = (sin(abs(wave1 + y/u_wave2)));
34
29 gl_FragColor = vec4( abs(vec3(wave2,wave1,wave)),1.0); 35 gl_FragColor = vec4( abs(vec3(wave2,wave1,wave)),1.0);
30} 36}