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authorEric Guzman2012-02-27 11:13:35 -0800
committerEric Guzman2012-02-27 11:13:35 -0800
commit1a6604a50f6cfbbf0cd6f45ab94b63a001d02162 (patch)
treebbfc75d1be1ff98d22042dbbed4ca93b4a845e0c /assets/shaders/plasma.vert.glsl
parent9e8cd4448a6d0f809a55c3bdea8b45ed75339794 (diff)
parent8125c8c6c9431067840d81c46624b6a2dd5eb4a7 (diff)
downloadninja-1a6604a50f6cfbbf0cd6f45ab94b63a001d02162.tar.gz
Merge branch 'refs/heads/master' into CSSPanelUpdates
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1//
2// Vertex shader for procedural bricks
3//
4// Authors: Dave Baldwin, Steve Koren, Randi Rost
5// based on a shader by Darwyn Peachey
6//
7// Copyright (c) 2002-2006 3Dlabs Inc. Ltd.
8//
9// See 3Dlabs-License.txt for license information
10//
11
12//uniform vec3 LightPosition;
13
14#ifdef GL_ES
15precision highp float;
16#endif
17
18
19// attributes
20attribute vec3 vert;
21attribute vec3 normal;
22attribute vec2 texcoord;
23
24uniform mat4 u_shadowLightWorld;
25uniform mat4 u_shadowBiasMatrix;
26uniform mat4 u_vShadowLight;
27uniform vec3 u_lightPos;
28
29// matrix uniforms
30uniform mat4 u_mvMatrix;
31uniform vec3 u_eye;
32uniform mat4 u_normalMatrix;
33uniform mat4 u_projMatrix;
34uniform mat4 u_worldMatrix;
35
36varying vec2 v_uv;
37
38void main(void)
39{
40 gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ;
41 v_uv = texcoord;
42} \ No newline at end of file