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authorValerio Virgillito2012-02-23 17:05:43 -0800
committerValerio Virgillito2012-02-23 17:05:43 -0800
commitafc53c6f553c97ab778154154aa2b7a146cb5fef (patch)
tree66b5ec886a49894feda44ccf8b5233ef39a46536 /assets/shaders/plasma.vert.glsl
parent8974ecd564563a991ff96f9cb6d47da172174242 (diff)
parentdb2fd02a1b0e909bb536fa63cefd2144f4642ead (diff)
downloadninja-afc53c6f553c97ab778154154aa2b7a146cb5fef.tar.gz
Merge branch 'refs/heads/master' into local-storage-version
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1//
2// Vertex shader for procedural bricks
3//
4// Authors: Dave Baldwin, Steve Koren, Randi Rost
5// based on a shader by Darwyn Peachey
6//
7// Copyright (c) 2002-2006 3Dlabs Inc. Ltd.
8//
9// See 3Dlabs-License.txt for license information
10//
11
12//uniform vec3 LightPosition;
13
14#ifdef GL_ES
15precision highp float;
16#endif
17
18
19// attributes
20attribute vec3 vert;
21attribute vec3 normal;
22attribute vec2 texcoord;
23
24uniform mat4 u_shadowLightWorld;
25uniform mat4 u_shadowBiasMatrix;
26uniform mat4 u_vShadowLight;
27uniform vec3 u_lightPos;
28
29// matrix uniforms
30uniform mat4 u_mvMatrix;
31uniform vec3 u_eye;
32uniform mat4 u_normalMatrix;
33uniform mat4 u_projMatrix;
34uniform mat4 u_worldMatrix;
35
36varying vec2 v_uv;
37
38void main(void)
39{
40 gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ;
41 v_uv = texcoord;
42} \ No newline at end of file