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author | Jose Antonio Marquez | 2012-03-10 16:27:48 -0800 |
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committer | Jose Antonio Marquez | 2012-03-10 16:27:48 -0800 |
commit | 615be47750fb86c07acd9354da12a76abe6c24e0 (patch) | |
tree | 6f180ddb9f631b49271670771144759c39f3c919 /assets | |
parent | d8c9578ced2c0dad0a9152ff955511986d9c013d (diff) | |
download | ninja-615be47750fb86c07acd9354da12a76abe6c24e0.tar.gz |
Temp Runtime WebGL Fix
Added a temporary fix to allow for webGL runtime functionality. Copying the desired folder name into a static name. There is a lag in doing this, so obviously now ideal. Need to discuss adding dynamic path-ing during author and runtime.
Diffstat (limited to 'assets')
-rw-r--r-- | assets/descriptor.json | 40 |
1 files changed, 31 insertions, 9 deletions
diff --git a/assets/descriptor.json b/assets/descriptor.json index 2b955c40..0da58755 100644 --- a/assets/descriptor.json +++ b/assets/descriptor.json | |||
@@ -6,31 +6,53 @@ | |||
6 | "files": [ | 6 | "files": [ |
7 | "CanvasRuntime.js", | 7 | "CanvasRuntime.js", |
8 | "rdge-compiled.js", | 8 | "rdge-compiled.js", |
9 | "images/black.png", | ||
10 | "images/blue.png", | ||
11 | "images/BoxB2_AO.png", | 9 | "images/BoxB2_AO.png", |
12 | "images/BoxB2_DM.png", | ||
13 | "images/cubelight.png", | ||
14 | "images/grey.png", | 10 | "images/grey.png", |
15 | "images/material_paint.png", | ||
16 | "images/metal.png", | ||
17 | "images/normalMap.png", | ||
18 | "images/random_normal.png", | ||
19 | "images/rocky-diffuse.jpg", | 11 | "images/rocky-diffuse.jpg", |
12 | "images/BoxB2_DM.png", | ||
13 | "images/material_paint.png", | ||
20 | "images/rocky-normal.jpg", | 14 | "images/rocky-normal.jpg", |
15 | "images/black.png", | ||
16 | "images/metal.png", | ||
21 | "images/rocky-spec.jpg", | 17 | "images/rocky-spec.jpg", |
18 | "images/blue.png", | ||
19 | "images/normalMap.png", | ||
22 | "images/silver.png", | 20 | "images/silver.png", |
21 | "images/cubelight.png", | ||
22 | "images/random_normal.png", | ||
23 | "images/white.png", | 23 | "images/white.png", |
24 | "shaders/Basic.frag.glsl", | 24 | "shaders/Basic.frag.glsl", |
25 | "shaders/TwistVert.vert.glsl", | ||
25 | "shaders/Basic.vert.glsl", | 26 | "shaders/Basic.vert.glsl", |
27 | "shaders/Water.frag.glsl", | ||
28 | "shaders/Deform.frag.glsl", | ||
29 | "shaders/Water2.frag.glsl", | ||
30 | "shaders/Flag.vert.glsl", | ||
31 | "shaders/ZInvert.frag.glsl", | ||
32 | "shaders/Fly.frag.glsl", | ||
26 | "shaders/linearGradient.frag.glsl", | 33 | "shaders/linearGradient.frag.glsl", |
34 | "shaders/Julia.frag.glsl", | ||
27 | "shaders/linearGradient.vert.glsl", | 35 | "shaders/linearGradient.vert.glsl", |
36 | "shaders/Keleidoscope.frag.glsl", | ||
37 | "shaders/plasma.frag.glsl", | ||
38 | "shaders/Mandel.frag.glsl", | ||
39 | "shaders/plasma.vert.glsl", | ||
40 | "shaders/Pulse.frag.glsl", | ||
41 | "shaders/radialBlur.frag.glsl", | ||
42 | "shaders/ReliefTunnel.frag.glsl", | ||
28 | "shaders/radialGradient.frag.glsl", | 43 | "shaders/radialGradient.frag.glsl", |
44 | "shaders/SquareTunnel.frag.glsl", | ||
29 | "shaders/radialGradient.vert.glsl", | 45 | "shaders/radialGradient.vert.glsl", |
46 | "shaders/Star.frag.glsl", | ||
30 | "shaders/test_fshader.glsl", | 47 | "shaders/test_fshader.glsl", |
48 | "shaders/Taper.frag.glsl", | ||
31 | "shaders/test_fshader_full.glsl", | 49 | "shaders/test_fshader_full.glsl", |
50 | "shaders/Taper.vert.glsl", | ||
32 | "shaders/test_vshader.glsl", | 51 | "shaders/test_vshader.glsl", |
52 | "shaders/Tunnel.frag.glsl", | ||
33 | "shaders/ub_fshader.glsl", | 53 | "shaders/ub_fshader.glsl", |
34 | "shaders/ub_vshader.glsl" | 54 | "shaders/Twist.frag.glsl", |
55 | "shaders/ub_vshader.glsl", | ||
56 | "shaders/TwistVert.frag.glsl" | ||
35 | ] | 57 | ] |
36 | } \ No newline at end of file | 58 | } \ No newline at end of file |