diff options
author | Jonathan Duran | 2012-02-09 12:10:37 -0800 |
---|---|---|
committer | Jonathan Duran | 2012-02-09 12:10:37 -0800 |
commit | 2092acf520e3f346f15e42c76c2f616e7d094c97 (patch) | |
tree | 9b6948aa3efc69015ed6988540e66984f34ef79c /assets | |
parent | 74832b23c768974f71a32044c5d5481909ece931 (diff) | |
download | ninja-2092acf520e3f346f15e42c76c2f616e7d094c97.tar.gz |
Squashed commit of the following:
commit ce81a3f4387d80f9ac406e73b843fb5dbe9cf432
Merge: e78f431 fba39db
Author: Valerio Virgillito <valerio@motorola.com>
Date: Thu Feb 9 11:57:35 2012 -0800
Merge pull request #26 from pushkarjoshi/pentool
Pentool
commit e78f4312c194d9e8188075cf1fe87e4be22b24e4
Author: Valerio Virgillito <valerio@motorola.com>
Date: Thu Feb 9 11:56:40 2012 -0800
adding oneway to the 3d bindings to fix a bug where the stage was getting selected.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
commit fba39dbb3bd64eddf6162fbf57232089e446fb06
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Thu Feb 9 10:50:05 2012 -0800
removing shaders
commit fa700027b541ec8f37c55f4fe17da5f78759ebd5
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 8 16:06:37 2012 -0800
fill all paths even if they are open
commit 18243deb66ab14a014756bfb0be1a52648c7771a
Merge: 802e92e 0537f8f
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 8 15:42:40 2012 -0800
Merge branch 'master' into pentool
Conflicts:
js/helper-classes/RDGE/GLWorld.js
js/helper-classes/RDGE/MaterialsLibrary.js
commit 802e92eb70b00849dadacf2c6590d27edbe65d99
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 8 15:39:47 2012 -0800
bug fixes for better anchor point rotation and removing snapping on hover and mouse down
commit 9b6b228524f14bf65ba60aaf3d0993c8ec5bff2d
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Tue Feb 7 15:22:11 2012 -0800
some minor bug fixes and code cleanup
commit 4bbe42e6d01fd0f81d13357a75b40eae9925dda3
Merge: e7aa17a 8950b34
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Tue Feb 7 07:21:27 2012 -0800
Merge branch 'master' into pentool
commit e7aa17a9b472640355e95c54841399f6203050d4
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Tue Feb 7 07:20:28 2012 -0800
don't use colorToHex function because it only works for 3D color (needs a fix to colorToHex)
commit acc500d1f1c76f4e7c93ae1cfea8d925ca95e7b9
Merge: 4d4de64 4222db9
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Thu Feb 2 11:28:45 2012 -0800
Merge branch 'working' of c:/Code/github/emueller/ninja-internal/ into pentool
commit 4d4de64472603426a73b26cc98ba8206190949b8
Merge: 0e87c02 5233508
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Thu Feb 2 11:19:30 2012 -0800
Merge branch 'master' into pentool
commit 4222db97e353fb65fab787ba5927d16d9fa4e1f7
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 16:18:26 2012 -0800
Removed a console log and set the Plasma material to animating.
commit 30bc466a0ac80f8303e223c19704b90457293cdc
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 15:57:20 2012 -0800
Fixed plane orientations for view orientations other than front.
commit 11db5a63bda57c630eaf1d8baded9b79ca7ac1f2
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 15:11:21 2012 -0800
listen for the appMouseUp event in the Pan tool
commit 823945a2bcb42bbf9c6a1cd0ef723b8f415e557f
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 14:39:46 2012 -0800
factor in the zoom factor when drawing the stage compass.
commit 0e87c02e74e08c7bf156373b0d2459563e17ecd6
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 1 14:38:15 2012 -0800
make GLAnchorPoint functions as part of its prototype
commit 5a288b9d3f8e6690149978d9d0e7bea98cc81312
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 14:09:24 2012 -0800
Fix for a marquee zoom bug.
commit 715f95cacead0025a57823e4cefa22e618f15df0
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 14:00:06 2012 -0800
mouse wheel for zoom tool
commit 62d38a080b2918a0284c854e9bf882bfeeea1e0b
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 1 13:21:11 2012 -0800
avoid overriding GlGeomObj translate method
commit 799369e153baf92eb10f26e91a1ab664900da8ed
Merge: b2ce8b8 c0f4374
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 13:06:17 2012 -0800
Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working
commit b2ce8b819cc85a558d862c04965b7e65a6ce8640
Author: hwc487 <hwc487@motorola.com>
Date: Wed Feb 1 13:05:32 2012 -0800
changes to allow minimal rendering ofnon-animated materials.
commit ada488781ff815a827e7f5903f2c55773e3be0f3
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 1 12:16:11 2012 -0800
when selecting anchor points, first check if the selected anchor position is close enough
commit 107f79288ed87a282dd52075640297cc02bdf318
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Wed Feb 1 12:00:44 2012 -0800
performance improvement: add most of the GLSubpath functions to its prototype
commit c00d5d3072e487be200559f692ce4399222d5fa5
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Tue Jan 31 14:25:05 2012 -0800
handle the case of proper redraw when the alt key is held down even after mouse up
commit c006b3e75d5e23da63687a04cd30bf56a3a8a80d
Merge: f0e3fa6 1d8af9f
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Tue Jan 31 12:07:43 2012 -0800
Merge branch 'master' into pentool
commit f0e3fa691b3c042c9fc49a7a0cde8ddf8100c195
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Tue Jan 31 12:05:15 2012 -0800
display the anchor point to be selected on mouse hover
commit aa1b4b78d9e1b9cc15529dbf7196b7ac8a88e260
Merge: 0b8d8b2 6066b9b
Author: hwc487 <hwc487@motorola.com>
Date: Tue Jan 31 10:46:48 2012 -0800
Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working
Conflicts:
js/stage/stage.reel/stage.js
commit 0b8d8b2eb595b64ef53440b949f3c5ec891daf8a
Merge: 8e43a46 e4837ed
Author: hwc487 <hwc487@motorola.com>
Date: Tue Jan 31 09:22:56 2012 -0800
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into working
commit 8e43a46e3d79323fe06dc7771bc611a2c3c85c5c
Author: hwc487 <hwc487@motorola.com>
Date: Mon Jan 30 16:15:12 2012 -0800
Renderer startup handling of non-animated materials.
Changed zoom from the document bar to keep the location center of the viewable portion of the document fixed.
commit c41d2c2b749b67921f243fb7594ce0cdb1ccce36
Merge: 86a801c f129a23
Author: hwc487 <hwc487@motorola.com>
Date: Mon Jan 30 16:09:00 2012 -0800
Merge branch 'staging' of github.com:Motorola-Mobility/ninja-internal into working
commit 972e0ce4df7b332601ad006ca8b7dd9e189a59ef
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Mon Jan 30 14:38:48 2012 -0800
do the fill before the stroke for the path, so the stroke width renders acc. to user specification
commit da7ad067b146200847b543faf288844221dff928
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Mon Jan 30 14:30:31 2012 -0800
missed a couple of pen tool property files on last checkin
commit 76abbaafb0d90bb1dc9c63a5a5a78ab95bb00420
Author: Pushkar Joshi <pushkar@motorola.com>
Date: Mon Jan 30 13:56:33 2012 -0800
Merge pushkar branch on gerritt with github version
commit 86a801c057fc3b0580d6130be5740c2ee503444f
Author: hwc487 <hwc487@motorola.com>
Date: Fri Jan 27 15:52:36 2012 -0800
updated from old repo
Signed-off-by: Jonathan Duran <jduran@motorola.com>
Diffstat (limited to 'assets')
-rw-r--r-- | assets/shaders/Basic.frag.glsl | 17 | ||||
-rw-r--r-- | assets/shaders/radialGradient.frag.glsl | 51 | ||||
-rw-r--r-- | assets/shaders/radialGradient.vert.glsl | 28 | ||||
-rw-r--r-- | assets/shaders/test_fshader.glsl | 25 |
4 files changed, 108 insertions, 13 deletions
diff --git a/assets/shaders/Basic.frag.glsl b/assets/shaders/Basic.frag.glsl new file mode 100644 index 00000000..a2c21afa --- /dev/null +++ b/assets/shaders/Basic.frag.glsl | |||
@@ -0,0 +1,17 @@ | |||
1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | |||
8 | #ifdef GL_ES | ||
9 | precision highp float; | ||
10 | #endif | ||
11 | |||
12 | |||
13 | uniform vec4 color; | ||
14 | |||
15 | void main() { | ||
16 | gl_FragColor = color; | ||
17 | } | ||
diff --git a/assets/shaders/radialGradient.frag.glsl b/assets/shaders/radialGradient.frag.glsl new file mode 100644 index 00000000..cd751750 --- /dev/null +++ b/assets/shaders/radialGradient.frag.glsl | |||
@@ -0,0 +1,51 @@ | |||
1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | #ifdef GL_ES | ||
8 | precision highp float; | ||
9 | #endif | ||
10 | |||
11 | uniform vec4 u_color1; | ||
12 | uniform vec4 u_color2; | ||
13 | uniform vec4 u_color3; | ||
14 | uniform vec4 u_color4; | ||
15 | uniform float u_colorStop1; | ||
16 | uniform float u_colorStop2; | ||
17 | uniform float u_colorStop3; | ||
18 | uniform float u_colorStop4; | ||
19 | uniform vec2 u_cos_sin_angle; | ||
20 | //uniform int u_colorCount; // currently using all 4 | ||
21 | |||
22 | varying vec2 v_uv; | ||
23 | |||
24 | void main(void) | ||
25 | { | ||
26 | vec2 pt = vec2( v_uv.x - 0.5, v_uv.y - 0.5); | ||
27 | float t = sqrt( dot(pt, pt) ); | ||
28 | |||
29 | vec4 color; | ||
30 | if (t < u_colorStop1) | ||
31 | color = u_color1; | ||
32 | else if (t < u_colorStop2) | ||
33 | { | ||
34 | float tLocal = (t - u_colorStop1)/(u_colorStop2 - u_colorStop1); | ||
35 | color = mix(u_color1,u_color2,tLocal); | ||
36 | } | ||
37 | else if (t < u_colorStop3) | ||
38 | { | ||
39 | float tLocal = (t - u_colorStop2)/(u_colorStop3 - u_colorStop2); | ||
40 | color = mix(u_color2,u_color3,tLocal); | ||
41 | } | ||
42 | else if (t < u_colorStop4) | ||
43 | { | ||
44 | float tLocal = (t - u_colorStop3)/(u_colorStop4 - u_colorStop3); | ||
45 | color = mix(u_color3,u_color4,tLocal); | ||
46 | } | ||
47 | else | ||
48 | color = u_color4; | ||
49 | |||
50 | gl_FragColor = color; | ||
51 | } | ||
diff --git a/assets/shaders/radialGradient.vert.glsl b/assets/shaders/radialGradient.vert.glsl new file mode 100644 index 00000000..c3e1b50a --- /dev/null +++ b/assets/shaders/radialGradient.vert.glsl | |||
@@ -0,0 +1,28 @@ | |||
1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | |||
8 | #ifdef GL_ES | ||
9 | precision highp float; | ||
10 | #endif | ||
11 | |||
12 | |||
13 | // attributes | ||
14 | attribute vec3 vert; | ||
15 | attribute vec3 normal; | ||
16 | attribute vec2 texcoord; | ||
17 | |||
18 | // matrix uniforms | ||
19 | uniform mat4 u_mvMatrix; | ||
20 | uniform mat4 u_projMatrix; | ||
21 | |||
22 | varying vec2 v_uv; | ||
23 | |||
24 | void main(void) | ||
25 | { | ||
26 | gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ; | ||
27 | v_uv = texcoord; | ||
28 | } \ No newline at end of file | ||
diff --git a/assets/shaders/test_fshader.glsl b/assets/shaders/test_fshader.glsl index 3a0af39f..629d1878 100644 --- a/assets/shaders/test_fshader.glsl +++ b/assets/shaders/test_fshader.glsl | |||
@@ -4,7 +4,6 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | |||
8 | #ifdef GL_ES | 7 | #ifdef GL_ES |
9 | precision highp float; | 8 | precision highp float; |
10 | #endif | 9 | #endif |
@@ -15,18 +14,18 @@ uniform vec4 u_light0Diff; | |||
15 | uniform vec4 u_light0Amb; | 14 | uniform vec4 u_light0Amb; |
16 | 15 | ||
17 | // diffuse map | 16 | // diffuse map |
18 | uniform sampler2D colMap; | 17 | uniform sampler2D u_colMap; |
19 | 18 | ||
20 | // environment map | 19 | // environment map |
21 | uniform sampler2D envMap; | 20 | uniform sampler2D envMap; |
22 | 21 | ||
23 | // normal map | 22 | // normal map |
24 | uniform sampler2D normalMap; | 23 | uniform sampler2D u_normalMap; |
25 | 24 | ||
26 | // glow map | 25 | // specular map |
27 | uniform sampler2D glowMap; | 26 | uniform sampler2D u_glowMap; |
28 | 27 | ||
29 | // glow map | 28 | // depth map |
30 | uniform sampler2D depthMap; | 29 | uniform sampler2D depthMap; |
31 | 30 | ||
32 | //material uniforms | 31 | //material uniforms |
@@ -45,7 +44,7 @@ varying vec4 vShadowCoord; | |||
45 | varying vec2 vEnvTexCoord; | 44 | varying vec2 vEnvTexCoord; |
46 | varying float vDiffuseIntensity; | 45 | varying float vDiffuseIntensity; |
47 | 46 | ||
48 | #ifdef PC | 47 | #if defined( PC ) |
49 | 48 | ||
50 | void main() | 49 | void main() |
51 | { | 50 | { |
@@ -57,14 +56,14 @@ void main() | |||
57 | 56 | ||
58 | vec4 colMapTexel = vec4(0); | 57 | vec4 colMapTexel = vec4(0); |
59 | if (u_renderGlow <= 0.5) { | 58 | if (u_renderGlow <= 0.5) { |
60 | colMapTexel = vec4(texture2D(colMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); | 59 | colMapTexel = vec4(texture2D(u_colMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); |
61 | } else { | 60 | } else { |
62 | colMapTexel = vec4(texture2D(glowMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); | 61 | colMapTexel = vec4(texture2D(u_glowMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); |
63 | } | 62 | } |
64 | 63 | ||
65 | // normal mapping | 64 | // normal mapping |
66 | vec3 normal = normalize(vNormal.xyz); | 65 | vec3 normal = normalize(vNormal.xyz); |
67 | vec3 mapNormal = texture2D(normalMap, vec2(vNormal.w, vECPos.w)).xyz * 2.0 - 1.0; | 66 | vec3 mapNormal = texture2D(u_normalMap, vec2(vNormal.w, vECPos.w)).xyz * 2.0 - 1.0; |
68 | mapNormal = normalize(mapNormal.x*vec3(normal.z, 0.0, -normal.x) + vec3(0.0, mapNormal.y, 0.0) + mapNormal.z*normal); | 67 | mapNormal = normalize(mapNormal.x*vec3(normal.z, 0.0, -normal.x) + vec3(0.0, mapNormal.y, 0.0) + mapNormal.z*normal); |
69 | 68 | ||
70 | // create envmap coordinates | 69 | // create envmap coordinates |
@@ -108,15 +107,15 @@ void main() | |||
108 | 107 | ||
109 | #endif | 108 | #endif |
110 | 109 | ||
111 | #ifdef DEVICE | 110 | #if defined( DEVICE ) |
112 | 111 | ||
113 | void main() | 112 | void main() |
114 | { | 113 | { |
115 | vec4 colMapTexel = vec4(texture2D(colMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); | 114 | vec4 colMapTexel = vec4(texture2D(u_colMap, vec2(vNormal.w, vECPos.w)).rgb, 1.0); |
116 | 115 | ||
117 | // // normal mapping | 116 | // // normal mapping |
118 | vec3 normal = normalize(vNormal.xyz); | 117 | vec3 normal = normalize(vNormal.xyz); |
119 | // vec3 mapNormal = texture2D(normalMap, vec2(vNormal.w, vECPos.w)).xyz * 2.0 - 1.0; | 118 | // vec3 mapNormal = texture2D(u_normalMap, vec2(vNormal.w, vECPos.w)).xyz * 2.0 - 1.0; |
120 | // mapNormal = normalize(mapNormal.x*vec3(normal.z, 0.0, -normal.x) + vec3(0.0, mapNormal.y, 0.0) + mapNormal.z*normal); | 119 | // mapNormal = normalize(mapNormal.x*vec3(normal.z, 0.0, -normal.x) + vec3(0.0, mapNormal.y, 0.0) + mapNormal.z*normal); |
121 | // | 120 | // |
122 | // // create envmap coordinates | 121 | // // create envmap coordinates |