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author | hwc487 | 2012-04-26 12:50:57 -0700 |
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committer | hwc487 | 2012-04-26 12:50:57 -0700 |
commit | 4b83774cdbfbf30add9a8fa2f11b1c4ff35179fa (patch) | |
tree | c8bdc04b07d9b1193ae8a553cf8d570d19a852ca /assets | |
parent | 34e6aa5a76fb49c3d9251cedf128c6ed971abb5c (diff) | |
download | ninja-4b83774cdbfbf30add9a8fa2f11b1c4ff35179fa.tar.gz |
canvas interaction
Diffstat (limited to 'assets')
-rw-r--r-- | assets/canvas-runtime.js | 110 |
1 files changed, 74 insertions, 36 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js index ee9f24a4..b2db2cbd 100644 --- a/assets/canvas-runtime.js +++ b/assets/canvas-runtime.js | |||
@@ -116,7 +116,8 @@ NinjaCvsRt.GLRuntime = function ( canvas, jObj, assetPath ) | |||
116 | 116 | ||
117 | this._aspect = canvas.width/canvas.height; | 117 | this._aspect = canvas.width/canvas.height; |
118 | 118 | ||
119 | this._geomRoot = null; | 119 | //this._geomRoot = null; |
120 | this._rootChildren = []; | ||
120 | 121 | ||
121 | // all "live" materials | 122 | // all "live" materials |
122 | this._materials = []; | 123 | this._materials = []; |
@@ -152,26 +153,36 @@ NinjaCvsRt.GLRuntime = function ( canvas, jObj, assetPath ) | |||
152 | this.loadScene = function() | 153 | this.loadScene = function() |
153 | { | 154 | { |
154 | var jObj = this._jObj; | 155 | var jObj = this._jObj; |
155 | if (!jObj.children || (jObj.children.length != 1)) | 156 | if (!jObj.children) // || (jObj.children.length != 1)) |
156 | throw new Error( "ill-formed JSON for runtime load: " + jObj ); | 157 | throw new Error( "ill-formed JSON for runtime load: " + jObj ); |
157 | var root = jObj.children[0]; | 158 | var nChildren = jObj.children.length; |
158 | 159 | ||
159 | // parse the data | 160 | // parse the data |
161 | var child; | ||
160 | if (jObj.scenedata) | 162 | if (jObj.scenedata) |
161 | { | 163 | { |
162 | this._useWebGL = true; | 164 | this._useWebGL = true; |
163 | 165 | ||
164 | var rdgeStr = jObj.scenedata; | 166 | var rdgeStr = jObj.scenedata; |
165 | this.myScene.importJSON( rdgeStr ); | 167 | this.myScene.importJSON( rdgeStr ); |
166 | this.importObjects( root ); | 168 | for (var i=0; i<nChildren; i++) |
167 | this.linkMaterials( this._geomRoot ); | 169 | { |
170 | child = jObj.children[i]; | ||
171 | this.importObjects( child ); | ||
172 | } | ||
173 | //this.linkMaterials( this._geomRoot ); | ||
174 | this.linkMaterials( this._rootChildren ); | ||
168 | this.initMaterials(); | 175 | this.initMaterials(); |
169 | this.linkLights(); | 176 | this.linkLights(); |
170 | } | 177 | } |
171 | else | 178 | else |
172 | { | 179 | { |
173 | this._context = this._canvas.getContext( "2d" ); | 180 | this._context = this._canvas.getContext( "2d" ); |
174 | this.importObjects( root ); | 181 | for (var i=0; i<nChildren; i++) |
182 | { | ||
183 | child = jObj.children[i]; | ||
184 | this.importObjects( child ); | ||
185 | } | ||
175 | this.render(); | 186 | this.render(); |
176 | } | 187 | } |
177 | }; | 188 | }; |
@@ -324,7 +335,10 @@ NinjaCvsRt.GLRuntime = function ( canvas, jObj, assetPath ) | |||
324 | obj.setWorld( this ); | 335 | obj.setWorld( this ); |
325 | 336 | ||
326 | if (parent == null) | 337 | if (parent == null) |
327 | this._geomRoot = obj; | 338 | { |
339 | //this._geomRoot = obj; | ||
340 | this._rootChildren.push( obj ); | ||
341 | } | ||
328 | else | 342 | else |
329 | parent.addChild( obj ); | 343 | parent.addChild( obj ); |
330 | }; | 344 | }; |
@@ -339,24 +353,31 @@ NinjaCvsRt.GLRuntime = function ( canvas, jObj, assetPath ) | |||
339 | } | 353 | } |
340 | }; | 354 | }; |
341 | 355 | ||
342 | this.linkMaterials = function( obj ) | 356 | this.linkMaterials = function( objArray ) |
343 | { | 357 | { |
344 | if (!obj) return; | 358 | if (!objArray) return; |
345 | 359 | ||
346 | // get the array of materials from the object | 360 | for (var i=0; i<objArray.length; i++) |
347 | var matArray = obj._materials; | ||
348 | var nMats = matArray.length; | ||
349 | for (var i=0; i<nMats; i++) | ||
350 | { | 361 | { |
351 | var mat = matArray[i]; | 362 | var obj = objArray[i]; |
352 | var nodeName = mat._materialNodeName; | 363 | |
353 | var matNode = this.findMaterialNode( nodeName, this.myScene.scene ); | 364 | // get the array of materials from the object |
354 | if (matNode) | 365 | var matArray = obj._materials; |
366 | var nMats = matArray.length; | ||
367 | for (var j=0; j<nMats; j++) | ||
355 | { | 368 | { |
356 | mat._materialNode = matNode; | 369 | var mat = matArray[j]; |
357 | mat._shader = matNode.shaderProgram; | 370 | var nodeName = mat._materialNodeName; |
358 | this._materials.push( mat ); | 371 | var matNode = this.findMaterialNode( nodeName, this.myScene.scene ); |
372 | if (matNode) | ||
373 | { | ||
374 | mat._materialNode = matNode; | ||
375 | mat._shader = matNode.shaderProgram; | ||
376 | this._materials.push( mat ); | ||
377 | } | ||
359 | } | 378 | } |
379 | |||
380 | this.linkMaterials( obj.children ); | ||
360 | } | 381 | } |
361 | }; | 382 | }; |
362 | 383 | ||
@@ -394,15 +415,24 @@ NinjaCvsRt.GLRuntime = function ( canvas, jObj, assetPath ) | |||
394 | 415 | ||
395 | this.render = function( obj ) | 416 | this.render = function( obj ) |
396 | { | 417 | { |
397 | if (!obj) obj = this._geomRoot; | 418 | //if (!obj) obj = this._geomRoot; |
398 | obj.render(); | 419 | //obj.render(); |
420 | |||
421 | var children; | ||
422 | if (obj) | ||
423 | { | ||
424 | obj.render(); | ||
425 | children = obj.children; | ||
426 | } | ||
427 | else | ||
428 | children = this._rootChildren; | ||
399 | 429 | ||
400 | if (obj.children) | 430 | if (children) |
401 | { | 431 | { |
402 | var nKids = obj.children.length; | 432 | var nKids = children.length; |
403 | for (var i=0; i<nKids; i++) | 433 | for (var i=0; i<nKids; i++) |
404 | { | 434 | { |
405 | var child = obj.children[i]; | 435 | var child = children[i]; |
406 | if (child) | 436 | if (child) |
407 | this.render( child ); | 437 | this.render( child ); |
408 | } | 438 | } |
@@ -694,9 +724,17 @@ NinjaCvsRt.RuntimeRectangle = function () | |||
694 | var blRad = this._blRadius; | 724 | var blRad = this._blRadius; |
695 | var brRad = this._brRadius; | 725 | var brRad = this._brRadius; |
696 | 726 | ||
727 | var world = this.getWorld(); | ||
728 | var vpw = world.getViewportWidth(), vph = world.getViewportHeight(); | ||
729 | var cop = [0.5*vpw, 0.5*vph, 0.0]; | ||
730 | var xCtr = cop[0] + this._xOffset, yCtr = cop[1] - this._yOffset; | ||
731 | var xLeft = xCtr - 0.5*this._width, yTop = yCtr - 0.5*this._height; | ||
732 | var xDist = cop[0] - xLeft, yDist = cop[1] - yTop; | ||
733 | var xOff = 0.5*vpw - xDist, yOff = 0.5*vph - yDist; | ||
734 | |||
697 | if ((tlRad <= 0) && (blRad <= 0) && (brRad <= 0) && (trRad <= 0)) | 735 | if ((tlRad <= 0) && (blRad <= 0) && (brRad <= 0) && (trRad <= 0)) |
698 | { | 736 | { |
699 | ctx.rect(pt[0], pt[1], width - 2*inset, height - 2*inset); | 737 | ctx.rect(pt[0]+xOff, pt[1]+yOff, width - 2*inset, height - 2*inset); |
700 | } | 738 | } |
701 | else | 739 | else |
702 | { | 740 | { |
@@ -705,53 +743,53 @@ NinjaCvsRt.RuntimeRectangle = function () | |||
705 | if (rad < 0) rad = 0; | 743 | if (rad < 0) rad = 0; |
706 | pt[1] += rad; | 744 | pt[1] += rad; |
707 | if (Math.abs(rad) < 0.001) pt[1] = inset; | 745 | if (Math.abs(rad) < 0.001) pt[1] = inset; |
708 | ctx.moveTo( pt[0], pt[1] ); | 746 | ctx.moveTo( pt[0]+xOff, pt[1]+yOff ); |
709 | 747 | ||
710 | // get the bottom left point | 748 | // get the bottom left point |
711 | pt = [inset, height - inset]; | 749 | pt = [inset, height - inset]; |
712 | rad = blRad - inset; | 750 | rad = blRad - inset; |
713 | if (rad < 0) rad = 0; | 751 | if (rad < 0) rad = 0; |
714 | pt[1] -= rad; | 752 | pt[1] -= rad; |
715 | ctx.lineTo( pt[0], pt[1] ); | 753 | ctx.lineTo( pt[0]+xOff, pt[1]+yOff ); |
716 | 754 | ||
717 | // get the bottom left curve | 755 | // get the bottom left curve |
718 | if (rad > 0.001) | 756 | if (rad > 0.001) |
719 | ctx.quadraticCurveTo( inset, height-inset, inset+rad, height-inset ); | 757 | ctx.quadraticCurveTo( inset+xOff, height-inset+yOff, inset+rad+xOff, height-inset+yOff ); |
720 | 758 | ||
721 | // do the bottom of the rectangle | 759 | // do the bottom of the rectangle |
722 | pt = [width - inset, height - inset]; | 760 | pt = [width - inset, height - inset]; |
723 | rad = brRad - inset; | 761 | rad = brRad - inset; |
724 | if (rad < 0) rad = 0; | 762 | if (rad < 0) rad = 0; |
725 | pt[0] -= rad; | 763 | pt[0] -= rad; |
726 | ctx.lineTo( pt[0], pt[1] ); | 764 | ctx.lineTo( pt[0]+xOff, pt[1]+yOff ); |
727 | 765 | ||
728 | // get the bottom right arc | 766 | // get the bottom right arc |
729 | if (rad > 0.001) | 767 | if (rad > 0.001) |
730 | ctx.quadraticCurveTo( width-inset, height-inset, width-inset, height-inset-rad ); | 768 | ctx.quadraticCurveTo( width-inset+xOff, height-inset+yOff, width-inset+xOff, height-inset-rad+yOff ); |
731 | 769 | ||
732 | // get the right of the rectangle | 770 | // get the right of the rectangle |
733 | pt = [width - inset, inset]; | 771 | pt = [width - inset, inset]; |
734 | rad = trRad - inset; | 772 | rad = trRad - inset; |
735 | if (rad < 0) rad = 0; | 773 | if (rad < 0) rad = 0; |
736 | pt[1] += rad; | 774 | pt[1] += rad; |
737 | ctx.lineTo( pt[0], pt[1] ); | 775 | ctx.lineTo( pt[0]+xOff, pt[1]+yOff ); |
738 | 776 | ||
739 | // do the top right corner | 777 | // do the top right corner |