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authorJohn Mayhew2012-04-03 16:27:01 -0700
committerJohn Mayhew2012-04-03 16:27:01 -0700
commit7433f0bfbc3a7ea44320550ed2c1d90dc5e6f170 (patch)
treeb0f2b79c8624e26327995991077a89b7969ded94 /assets
parent18609d375e7aab9cb48c9b3f5b291f85cbd28683 (diff)
downloadninja-7433f0bfbc3a7ea44320550ed2c1d90dc5e6f170.tar.gz
Removed the dependence on an "assets" directory for the RDGE runtime. Now Ninja does not need to create duplicate files when it sets up the users Ninja Projects directory for RDGE support.
Diffstat (limited to 'assets')
-rw-r--r--assets/canvas-runtime.js38
-rwxr-xr-xassets/rdge-compiled.js12
2 files changed, 18 insertions, 32 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js
index 6278fdac..a35f473d 100644
--- a/assets/canvas-runtime.js
+++ b/assets/canvas-runtime.js
@@ -104,6 +104,7 @@ NinjaCvsRt.GLRuntime = function ( canvas, jObj, assetPath )
104 this._initialized = false; 104 this._initialized = false;
105 105
106 this._useWebGL = false; 106 this._useWebGL = false;
107 this._assetPath = undefined;
107 108
108 // view parameters 109 // view parameters
109 this._fov = 45.0; 110 this._fov = 45.0;
@@ -120,13 +121,17 @@ NinjaCvsRt.GLRuntime = function ( canvas, jObj, assetPath )
120 // all "live" materials 121 // all "live" materials
121 this._materials = []; 122 this._materials = [];
122 123
123 // provide the mapping for the asset directory 124 // provide the mapping for the asset directory
124 if (assetPath) 125 if (assetPath)
125 { 126 {
126 this._assetPath = assetPath.slice(); 127 this._assetPath = assetPath.slice();
127 if (this._assetPath[this._assetPath.length-1] != '/') 128 if (this._assetPath[this._assetPath.length-1] != '/')
128 this._assetPath += '/'; 129 this._assetPath += '/';
129 } 130 }
131
132 if(this._assetPath !== undefined) {
133 RDGE.globals.engine.setAssetPath(this._assetPath);
134 }
130 135
131 /////////////////////////////////////////////////////////////////////// 136 ///////////////////////////////////////////////////////////////////////
132 // accessors 137 // accessors
@@ -366,21 +371,6 @@ NinjaCvsRt.GLRuntime = function ( canvas, jObj, assetPath )
366 } 371 }
367 }; 372 };
368 373
369 this.remapAssetFolder = function( url )
370 {
371// var searchStr = "assets/";
372// var index = url.indexOf( searchStr );
373// var rtnPath = url;
374// if (index >= 0)
375// {
376// rtnPath = url.substr( index + searchStr.length );
377// rtnPath = this._assetPath + rtnPath;
378// }
379// return rtnPath;
380
381 return url;
382 };
383
384 this.findMaterialNode = function( nodeName, node ) 374 this.findMaterialNode = function( nodeName, node )
385 { 375 {
386 if (node.transformNode) 376 if (node.transformNode)
@@ -1257,7 +1247,6 @@ NinjaCvsRt.RuntimePulseMaterial = function ()
1257 technique.u_resolution.set( res ); 1247 technique.u_resolution.set( res );
1258 1248
1259 var wrap = 'REPEAT', mips = true; 1249 var wrap = 'REPEAT', mips = true;
1260 this._texMap = world.remapAssetFolder( this._texMap );
1261 var tex = renderer.getTextureByName(this._texMap, wrap, mips ); 1250 var tex = renderer.getTextureByName(this._texMap, wrap, mips );
1262 if (tex) 1251 if (tex)
1263 technique.u_tex0.set( tex ); 1252 technique.u_tex0.set( tex );
@@ -1399,19 +1388,16 @@ NinjaCvsRt.RuntimeBumpMetalMaterial = function ()
1399 var wrap = 'REPEAT', mips = true; 1388 var wrap = 'REPEAT', mips = true;
1400 if (this._diffuseTexture) 1389 if (this._diffuseTexture)
1401 { 1390 {
1402 this._diffuseTexture = world.remapAssetFolder( this._diffuseTexture );
1403 tex = renderer.getTextureByName(this._diffuseTexture, wrap, mips ); 1391 tex = renderer.getTextureByName(this._diffuseTexture, wrap, mips );
1404 if (tex) technique.u_colMap.set( tex ); 1392 if (tex) technique.u_colMap.set( tex );
1405 } 1393 }
1406 if (this._normalTexture) 1394 if (this._normalTexture)
1407 { 1395 {
1408 this._normalTexture = world.remapAssetFolder( this._normalTexture );
1409 tex = renderer.getTextureByName(this._normalTexture, wrap, mips ); 1396 tex = renderer.getTextureByName(this._normalTexture, wrap, mips );
1410 if (tex) technique.u_normalMap.set( tex ); 1397 if (tex) technique.u_normalMap.set( tex );
1411 } 1398 }
1412 if (this._specularTexture) 1399 if (this._specularTexture)
1413 { 1400 {
1414 this._specularTexture = world.remapAssetFolder( this._specularTexture );
1415 tex = renderer.getTextureByName(this._specularTexture, wrap, mips ); 1401 tex = renderer.getTextureByName(this._specularTexture, wrap, mips );
1416 technique.u_glowMap.set( tex ); 1402 technique.u_glowMap.set( tex );
1417 } 1403 }
diff --git a/assets/rdge-compiled.js b/assets/rdge-compiled.js
index 66bf5a42..0bbcb05b 100755
--- a/assets/rdge-compiled.js
+++ b/assets/rdge-compiled.js
@@ -107,11 +107,11 @@ t);this.def[t]=null;break}for(var n in RDGE.rdgeGlobalParameters){l=new globalPa
1070,o;for(o in RDGE.globals.engine.lightManager.lightUniforms[m]){loc=this.ctx.getUniformLocation(h,o);if(loc!=null){this[t].passes[g].lightParams[m]||(this[t].passes[g].lightParams[m]=[]);this[t].passes[g].lightParams[m].push({loc:loc,name:o,dataIndex:p})}p++}}for(n in d[g].params)if(typeof d[g].params[n]!="string"){l=new paramType(this.ctx,n,d[g].params,h,t);this[t].passes[g].params[n]=l;this[t][n]=l}for(n in d[g].params)typeof d[g].params[n]=="string"&&(this[t][n]=this[t].passes[g].params[n]);g++}}for(t in a){f= 1070,o;for(o in RDGE.globals.engine.lightManager.lightUniforms[m]){loc=this.ctx.getUniformLocation(h,o);if(loc!=null){this[t].passes[g].lightParams[m]||(this[t].passes[g].lightParams[m]=[]);this[t].passes[g].lightParams[m].push({loc:loc,name:o,dataIndex:p})}p++}}for(n in d[g].params)if(typeof d[g].params[n]!="string"){l=new paramType(this.ctx,n,d[g].params,h,t);this[t].passes[g].params[n]=l;this[t][n]=l}for(n in d[g].params)typeof d[g].params[n]=="string"&&(this[t][n]=this[t].passes[g].params[n]);g++}}for(t in a){f=
108this[t].passes.length;for(g=0;g<f;++g){this[t].passes[g].defParamsList=[];for(n in this[t].passes[g].params){d=this[t].passes[g].params[n];d.name=n;this[t].passes[g].paramsList.push(d)}for(n in this[t].passes[g].defParams){d=this[t].passes[g].defParams[n];d.name=n;this[t].passes[g].defParamsList.push(d)}}}this.setTechnique(c)};this.initLocalParameter=function(a,c){var d=this.def.techniques;for(t in d)for(var f=d[t],g=f.length,h=0;h<g;){var l=new paramType(this.ctx,a,c,f[h].program,t);if(l){f[h][a]= 108this[t].passes.length;for(g=0;g<f;++g){this[t].passes[g].defParamsList=[];for(n in this[t].passes[g].params){d=this[t].passes[g].params[n];d.name=n;this[t].passes[g].paramsList.push(d)}for(n in this[t].passes[g].defParams){d=this[t].passes[g].defParams[n];d.name=n;this[t].passes[g].defParamsList.push(d)}}}this.setTechnique(c)};this.initLocalParameter=function(a,c){var d=this.def.techniques;for(t in d)for(var f=d[t],g=f.length,h=0;h<g;){var l=new paramType(this.ctx,a,c,f[h].program,t);if(l){f[h][a]=
109l;if(!f[h].paramsList)f[h].paramsList=[];f[h].paramsList.push(l)}h++}};this.buildShader=function(a,c){var c="#define PC\n"+c,d=this.ctx.createShader(a);if(d==null){this.renderer.console.log("*** Error: unable to create shader '"+a+"'");return null}this.ctx.shaderSource(d,c);this.ctx.compileShader(d);if(!this.ctx.getShaderParameter(d,this.ctx.COMPILE_STATUS)){var f=this.ctx.getShaderInfoLog(d);window.console.error("*** Error compiling shader '"+a+"':"+f);this.ctx.deleteShader(d);return null}return d}; 109l;if(!f[h].paramsList)f[h].paramsList=[];f[h].paramsList.push(l)}h++}};this.buildShader=function(a,c){var c="#define PC\n"+c,d=this.ctx.createShader(a);if(d==null){this.renderer.console.log("*** Error: unable to create shader '"+a+"'");return null}this.ctx.shaderSource(d,c);this.ctx.compileShader(d);if(!this.ctx.getShaderParameter(d,this.ctx.COMPILE_STATUS)){var f=this.ctx.getShaderInfoLog(d);window.console.error("*** Error compiling shader '"+a+"':"+f);this.ctx.deleteShader(d);return null}return d};
110this.buildProgram=function(a){window.console.log("building shader pair: <"+a.vshader+", "+a.fshader+">");var c=this.def.shaders[a.vshader],d=this.def.shaders[a.fshader];this.ctx.useProgram(null);var f=null,g=null;if(c.indexOf("{")!=-1)g=c;else{g=new XMLHttpRequest;g.open("GET",c,false);g.send(null);g=g.responseText}f=this.buildShader(this.ctx.VERTEX_SHADER,g);g=null;if(c.indexOf("{")!=-1)g=d;else{g=new XMLHttpRequest;g.open("GET",d,false);g.send(null);g=g.responseText}g=this.buildShader(this.ctx.FRAGMENT_SHADER, 110this.buildProgram=function(a){window.console.log("building shader pair: <"+a.vshader+", "+a.fshader+">");var c=RDGE.globals.engine.remapAssetFolder(this.def.shaders[a.vshader]),d=RDGE.globals.engine.remapAssetFolder(this.def.shaders[a.fshader]);this.ctx.useProgram(null);var f=null,g=null;if(c.indexOf("{")!=-1)g=c;else{g=new XMLHttpRequest;g.open("GET",c,false);g.send(null);g=g.responseText}f=this.buildShader(this.ctx.VERTEX_SHADER,g);g=null;if(c.indexOf("{")!=-1)g=d;else{g=new XMLHttpRequest;g.open("GET",
111g);if(!f||!g)return null;this.compiledShaders[a.vshader]=f;this.compiledShaders[a.fshader]=g;c=this.ctx.createProgram();if(!c)return null;this.ctx.attachShader(c,f);this.ctx.attachShader(c,g);d=0;a.attribPairs=[];for(var h in a.attributes){a.attribPairs.push({loc:d,name:h});this.ctx.bindAttribLocation(c,d++,h)}this.ctx.linkProgram(c);if(!this.ctx.getProgramParameter(c,this.ctx.LINK_STATUS)){a=this.ctx.getProgramInfoLog(c);window.console.log("Error in program linking:"+a);this.ctx.deleteProgram(c); 111d,false);g.send(null);g=g.responseText}g=this.buildShader(this.ctx.FRAGMENT_SHADER,g);if(!f||!g)return null;this.compiledShaders[a.vshader]=f;this.compiledShaders[a.fshader]=g;c=this.ctx.createProgram();if(!c)return null;this.ctx.attachShader(c,f);this.ctx.attachShader(c,g);d=0;a.attribPairs=[];for(var h in a.attributes){a.attribPairs.push({loc:d,name:h});this.ctx.bindAttribLocation(c,d++,h)}this.ctx.linkProgram(c);if(!this.ctx.getProgramParameter(c,this.ctx.LINK_STATUS)){a=this.ctx.getProgramInfoLog(c);
112this.ctx.deleteProgram(g);this.ctx.deleteProgram(f);return null}return c};this.setLightContext=function(a){for(t in this.technique)for(var c=this.technique.passes.length,d=0;d<c;++d)this.technique.passes[d].lightContext=a.slice()};this.setTextureContext=function(a){for(var c=this.technique.passes.length,d=null,f=0,g=a.length;f<g;++f)for(var h=0;h<c;++h){d=a[f];this.technique.passes[h].defParams[d.name]&&this.technique.passes[h].defParams[d.name].set(d.handle);this.technique.passes[h].params[d.name]&& 112window.console.log("Error in program linking:"+a);this.ctx.deleteProgram(c);this.ctx.deleteProgram(g);this.ctx.deleteProgram(f);return null}return c};this.setLightContext=function(a){for(t in this.technique)for(var c=this.technique.passes.length,d=0;d<c;++d)this.technique.passes[d].lightContext=a.slice()};this.setTextureContext=function(a){for(var c=this.technique.passes.length,d=null,f=0,g=a.length;f<g;++f)for(var h=0;h<c;++h){d=a[f];this.technique.passes[h].defParams[d.name]&&this.technique.passes[h].defParams[d.name].set(d.handle);
113this.technique.passes[h].params[d.name].set(d.data[0])}};this.setTechnique=function(a){if(this[a]!=void 0){this.technique=this[a];return true}this.ctx.console.log("Failed to set technique:"+a);return false};this.beginRenderState=function(a){var c=this.technique.passes[a].states;if(c!=void 0){if(c.depthEnable!=void 0?c.depthEnable:1){c.depthFunc&&this.ctx.depthFunc(this.ctx[c.depthFunc]);if(c.offset){this.ctx.enable(this.ctx.POLYGON_OFFSET_FILL);this.ctx.polygonOffset(c.offset[0],c.offset[1])}c.depthWrite&& 113this.technique.passes[h].params[d.name]&&this.technique.passes[h].params[d.name].set(d.data[0])}};this.setTechnique=function(a){if(this[a]!=void 0){this.technique=this[a];return true}this.ctx.console.log("Failed to set technique:"+a);return false};this.beginRenderState=function(a){var c=this.technique.passes[a].states;if(c!=void 0){if(c.depthEnable!=void 0?c.depthEnable:1){c.depthFunc&&this.ctx.depthFunc(this.ctx[c.depthFunc]);if(c.offset){this.ctx.enable(this.ctx.POLYGON_OFFSET_FILL);this.ctx.polygonOffset(c.offset[0],
114this.ctx.depthMask(c.depthWrite);c.depthRangeMin&&this.ctx.depthRange(c.depthRangeMin);c.depthRangeMax&&this.ctx.depthRange(c.depthRangeMax)}else{this.ctx.disable(this.ctx.DEPTH_TEST);this.ctx.depthFunc(this.ctx[c.depthFunc]);this.ctx.depthMask(true)}if(c.blendEnable!=void 0&&c.blendEnable){var d=c.srcBlend!=void 0?c.srcBlend:"ONE",f=c.dstBlend!=void 0?c.dstBlend:"ZERO";this.ctx.enable(this.ctx.BLEND);this.ctx.blendFunc(this.ctx[d],this.ctx[f])}c.culling&&(c.culling?this.ctx.enable(this.ctx.CULL_FACE): 114c.offset[1])}c.depthWrite&&this.ctx.depthMask(c.depthWrite);c.depthRangeMin&&this.ctx.depthRange(c.depthRangeMin);c.depthRangeMax&&this.ctx.depthRange(c.depthRangeMax)}else{this.ctx.disable(this.ctx.DEPTH_TEST);this.ctx.depthFunc(this.ctx[c.depthFunc]);this.ctx.depthMask(true)}if(c.blendEnable!=void 0&&c.blendEnable){var d=c.srcBlend!=void 0?c.srcBlend:"ONE",f=c.dstBlend!=void 0?c.dstBlend:"ZERO";this.ctx.enable(this.ctx.BLEND);this.ctx.blendFunc(this.ctx[d],this.ctx[f])}c.culling&&(c.culling?this.ctx.enable(this.ctx.CULL_FACE):
115this.ctx.disable(this.ctx.CULL_FACE));c.cullFace&&this.ctx.cullFace(this.ctx[c.cullFace]);c.pointsprite&&(c.pointsprite===true?this.renderer.enablePointSprites():this.renderer.disablePointSprites());this.resetRS=this.technique.passes[a].states.reset==void 0||this.technique.passes[a].states.reset==true}};this.endRenderState=function(){var a=this.ctx;if(this.resetRS){a.enable(this.ctx.DEPTH_TEST);a.disable(this.ctx.BLEND);a.depthFunc(this.ctx.LESS);a.disable(this.ctx.POLYGON_OFFSET_FILL);a.disable(this.ctx.CULL_FACE)}}; 115this.ctx.disable(this.ctx.CULL_FACE));c.cullFace&&this.ctx.cullFace(this.ctx[c.cullFace]);c.pointsprite&&(c.pointsprite===true?this.renderer.enablePointSprites():this.renderer.disablePointSprites());this.resetRS=this.technique.passes[a].states.reset==void 0||this.technique.passes[a].states.reset==true}};this.endRenderState=function(){var a=this.ctx;if(this.resetRS){a.enable(this.ctx.DEPTH_TEST);a.disable(this.ctx.BLEND);a.depthFunc(this.ctx.LESS);a.disable(this.ctx.POLYGON_OFFSET_FILL);a.disable(this.ctx.CULL_FACE)}};
116this.begin=function(){this.currentPass=null;return this.def==null||this.technique==null?0:this.technique.passes.length};this.beginPass=function(a){this.currentPass=this.technique.passes[a];this.ctx.useProgram(this.currentPass.program);this.bindParameters(this.currentPass);this.beginRenderState(a);return this.currentPass};this.endPass=function(){this.endRenderState();this.ctx.useProgram(null)};this.end=function(){};this.exportShader=function(){for(t in this.def.techniques)for(var a=this[t].passes.length, 116this.begin=function(){this.currentPass=null;return this.def==null||this.technique==null?0:this.technique.passes.length};this.beginPass=function(a){this.currentPass=this.technique.passes[a];this.ctx.useProgram(this.currentPass.program);this.bindParameters(this.currentPass);this.beginRenderState(a);return this.currentPass};this.endPass=function(){this.endRenderState();this.ctx.useProgram(null)};this.end=function(){};this.exportShader=function(){for(t in this.def.techniques)for(var a=this[t].passes.length,
117c=0;c<a;++c){this[t].passes[c].paramsList=[];this[t].passes[c].defParamsList=[];for(var d in this[t].passes[c].params){var f=this.def.techniques[t][c];if(f&&this[t].passes[c].params[d].type!="tex2d"&&this[t].passes[c].params[d]!="texCube")f.params[d].data=this[t].passes[c].params[d].data}}return JSON.stringify(this.def)}};RDGE=RDGE||{};RDGE.jpassGeoSet={BACKGROUND:1,OPAQUE:2,TRANSPARENT:4,ADDITIVE:8,TRANSLUCENT:16,FOREGROUND:32,ALL:127,SCREEN_QUAD:128,SHADOW:256,MAXSETS:9}; 117c=0;c<a;++c){this[t].passes[c].paramsList=[];this[t].passes[c].defParamsList=[];for(var d in this[t].passes[c].params){var f=this.def.techniques[t][c];if(f&&this[t].passes[c].params[d].type!="tex2d"&&this[t].passes[c].params[d]!="texCube")f.params[d].data=this[t].passes[c].params[d].data}}return JSON.stringify(this.def)}};RDGE=RDGE||{};RDGE.jpassGeoSet={BACKGROUND:1,OPAQUE:2,TRANSPARENT:4,ADDITIVE:8,TRANSLUCENT:16,FOREGROUND:32,ALL:127,SCREEN_QUAD:128,SHADOW:256,MAXSETS:9};
@@ -212,7 +212,7 @@ RDGE.stateManager=function(){this.stateStack=[];this.stateTop=void 0;this.RDGERu
212RDGE.Engine=function(){this._assetPath="assets/";this.sceneMap=[];this.stateTop=void 0;this.lastWindowWidth=window.innerWidth;this.lastWindowHeight=window.innerHeight;this.lightManager=this.defaultContext=null;clearColor=[0,0,0,0];this.initializeComplete=!1;this.RDGECanvas=null;this.canvasToRendererMap={};this.canvasNameToStateStack={};this.canvasCtxList=[];invalidObj=/([()]|function)/;isValidObj=function(a){return invalidObj.test(a)?(window.console.error("invalid object name passed to RDGE, "+a+ 212RDGE.Engine=function(){this._assetPath="assets/";this.sceneMap=[];this.stateTop=void 0;this.lastWindowWidth=window.innerWidth;this.lastWindowHeight=window.innerHeight;this.lightManager=this.defaultContext=null;clearColor=[0,0,0,0];this.initializeComplete=!1;this.RDGECanvas=null;this.canvasToRendererMap={};this.canvasNameToStateStack={};this.canvasCtxList=[];invalidObj=/([()]|function)/;isValidObj=function(a){return invalidObj.test(a)?(window.console.error("invalid object name passed to RDGE, "+a+
213" - looks like a function"),!1):!0};contextDef=function(){this.startUpState=this.ctxStateManager=this.renderer=this.id=null;this.sceneGraphMap=[];this.currentScene=null;this.getScene=function(){return this.sceneGraphMap[this.currentScene]};this.debug={frameCounter:0,mat4CallCount:0}};this.ctxMan=contextManager=new RDGE.objectManager;contextManager.currentCtx=null;contextManager._addObject=contextManager.addObject;contextManager.contextMap={};contextManager.addObject=function(a){this.contextMap[a.id]= 213" - looks like a function"),!1):!0};contextDef=function(){this.startUpState=this.ctxStateManager=this.renderer=this.id=null;this.sceneGraphMap=[];this.currentScene=null;this.getScene=function(){return this.sceneGraphMap[this.currentScene]};this.debug={frameCounter:0,mat4CallCount:0}};this.ctxMan=contextManager=new RDGE.objectManager;contextManager.currentCtx=null;contextManager._addObject=contextManager.addObject;contextManager.contextMap={};contextManager.addObject=function(a){this.contextMap[a.id]=
214a;return this._addObject(a)};contextManager.start=function(){for(var a=this.objects.length,b=0;b<a;++b)contextManager.currentCtx=this.objects[b],this.objects[b].ctxStateManager.PushState(this.objects[b].startUpState)};contextManager.forEach=function(a){for(var b=this.objects.length,c=0;c<b;++c)a(this.objects[c])};this.getContext=function(a){return a?contextManager.contextMap[a]:contextManager.currentCtx};this.clearContext=function(a){contextManager.contextMap[a]=void 0};this.setContext=function(a){contextManager.currentCtx= 214a;return this._addObject(a)};contextManager.start=function(){for(var a=this.objects.length,b=0;b<a;++b)contextManager.currentCtx=this.objects[b],this.objects[b].ctxStateManager.PushState(this.objects[b].startUpState)};contextManager.forEach=function(a){for(var b=this.objects.length,c=0;c<b;++c)a(this.objects[c])};this.getContext=function(a){return a?contextManager.contextMap[a]:contextManager.currentCtx};this.clearContext=function(a){contextManager.contextMap[a]=void 0};this.setContext=function(a){contextManager.currentCtx=
215contextManager.contextMap[a]};this.tickContext=function(a){var b=contextManager.currentCtx;contextManager.currentCtx=contextManager.contextMap[a];this.objects[i].ctxStateManager.tick(dt);contextManager.currentCtx=b};this.remapAssetFolder=function(a){var b=a.indexOf("assets/"),c=a;0<=b&&(c=a.substr(b+7),c=this._assetPath+c);return c}}; 215contextManager.contextMap[a]};this.tickContext=function(a){var b=contextManager.currentCtx;contextManager.currentCtx=contextManager.contextMap[a];this.objects[i].ctxStateManager.tick(dt);contextManager.currentCtx=b};this.setAssetPath=function(a){this._assetPath=a.slice()};this.remapAssetFolder=function(a){var b=a.indexOf("assets/"),c=a;0<=b&&(c=a.substr(b+7),c=this._assetPath+c);return c}};
216RDGE.Engine.prototype.init=function(a,b,c){this.GlInit(c);globalParamFuncSet=function(a){this.data=a.data;this.type=a.type;this.set=function(a){for(var b=this.data?this.data.length:0,c=0;c<b;++c)this.data[c]=a[c]};this.get=function(){return void 0==this.data.length?this.data:this.data.slice()}};this.lightManager=new RDGE.LightManager(RDGE.rdgeGlobalParameters.rdge_lights);for(var d in RDGE.rdgeGlobalParameters)if("rdge_lights"!=d)RDGE.rdgeGlobalParameters[d]=new globalParamFuncSet(RDGE.rdgeGlobalParameters[d]); 216RDGE.Engine.prototype.init=function(a,b,c){this.GlInit(c);globalParamFuncSet=function(a){this.data=a.data;this.type=a.type;this.set=function(a){for(var b=this.data?this.data.length:0,c=0;c<b;++c)this.data[c]=a[c]};this.get=function(){return void 0==this.data.length?this.data:this.data.slice()}};this.lightManager=new RDGE.LightManager(RDGE.rdgeGlobalParameters.rdge_lights);for(var d in RDGE.rdgeGlobalParameters)if("rdge_lights"!=d)RDGE.rdgeGlobalParameters[d]=new globalParamFuncSet(RDGE.rdgeGlobalParameters[d]);
217else{var a=RDGE.rdgeGlobalParameters[d],f;for(f in a)RDGE.rdgeGlobalParameters[f]=new globalParamFuncSet(a[f])}this.lastWindowWidth=window.innerWidth;this.lastWindowHeight=window.innerHeight;this.defaultContext=new RDGE.RenderContext;this.defaultContext.uniforms=[{name:"u_matAmbient",value:[0.02,0.02,0.02,1]},{name:"u_matDiffuse",value:[1,1,1,1]},{name:"u_matSpecular",value:[1,1,1,1]},{name:"u_matShininess",value:[128]},{name:"u_matEmission",value:[0,0,0,1]}];contextManager.start();this.initializeComplete= 217else{var a=RDGE.rdgeGlobalParameters[d],f;for(f in a)RDGE.rdgeGlobalParameters[f]=new globalParamFuncSet(a[f])}this.lastWindowWidth=window.innerWidth;this.lastWindowHeight=window.innerHeight;this.defaultContext=new RDGE.RenderContext;this.defaultContext.uniforms=[{name:"u_matAmbient",value:[0.02,0.02,0.02,1]},{name:"u_matDiffuse",value:[1,1,1,1]},{name:"u_matSpecular",value:[1,1,1,1]},{name:"u_matShininess",value:[128]},{name:"u_matEmission",value:[0,0,0,1]}];contextManager.start();this.initializeComplete=
218!0};RDGE.Engine.prototype.Shutdown=function(){this.PopAll()};RDGE.Engine.prototype.GlInit=function(){for(var a=document.getElementsByTagName("canvas"),b=a.length,c=0;c<b;++c){var d;"true"==a[c].getAttribute("rdge")&&(d=a[c],this.registerCanvas(d))}}; 218!0};RDGE.Engine.prototype.Shutdown=function(){this.PopAll()};RDGE.Engine.prototype.GlInit=function(){for(var a=document.getElementsByTagName("canvas"),b=a.length,c=0;c<b;++c){var d;"true"==a[c].getAttribute("rdge")&&(d=a[c],this.registerCanvas(d))}};