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authorhwc4872012-07-23 14:37:51 -0700
committerhwc4872012-07-23 14:37:51 -0700
commite9d08c7af751d75af16371fcac06fd1af8a60fac (patch)
treee0499f795bf5a5f3db30b61e70a5852ff0799aed /assets
parent2b05717e49bafc4b401441d9a55153b9e4ae7e43 (diff)
downloadninja-e9d08c7af751d75af16371fcac06fd1af8a60fac.tar.gz
Bugs fixed:
1915 - Data.JSON too large. Reduced mesh size and limited precision of fp numbers 1381 - Background transparency in preview. 1740 - File Save As caused WebGL to stop animating. Crossed RDGE IDs 1954 - Texture change from material popup broke screen rendering. Set correct context on property change.
Diffstat (limited to 'assets')
-rw-r--r--assets/canvas-runtime.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js
index 4181dd89..7c2554df 100644
--- a/assets/canvas-runtime.js
+++ b/assets/canvas-runtime.js
@@ -289,7 +289,7 @@ NinjaCvsRt.GLRuntime = Object.create(Object.prototype, {
289 this.renderer.cameraManager().setActiveCamera(cam); 289 this.renderer.cameraManager().setActiveCamera(cam);
290 290
291 // change clear color 291 // change clear color
292 this.renderer.setClearColor([1.0, 1.0, 1.0, 0.0]); 292 this.renderer.setClearColor([0.0, 0.0, 0.0, 0.0]);
293 293
294 // create an empty scene graph 294 // create an empty scene graph
295 this.myScene = new RDGE.SceneGraph(); 295 this.myScene = new RDGE.SceneGraph();