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author | Jose Antonio Marquez | 2012-07-20 09:52:03 -0700 |
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committer | Jose Antonio Marquez | 2012-07-20 09:52:03 -0700 |
commit | 5d82978e9a0e0daf7c457ff87be95a3b4301999e (patch) | |
tree | 906f908fef755b8e0f57ab7a0d9ce348c398958b /js/controllers | |
parent | a8b7648d2c1305eb068d42ebde9b042ee6de72ab (diff) | |
parent | 9053e2037821a5c8405fabb74db9635deacfe8d5 (diff) | |
download | ninja-5d82978e9a0e0daf7c457ff87be95a3b4301999e.tar.gz |
Merge branch 'refs/heads/Ninja-Master' into Document
Diffstat (limited to 'js/controllers')
-rwxr-xr-x | js/controllers/styles-controller.js | 51 |
1 files changed, 43 insertions, 8 deletions
diff --git a/js/controllers/styles-controller.js b/js/controllers/styles-controller.js index 89a389a4..b0db1b6a 100755 --- a/js/controllers/styles-controller.js +++ b/js/controllers/styles-controller.js | |||
@@ -1292,33 +1292,68 @@ var stylesController = exports.StylesController = Montage.create(Component, { | |||
1292 | 1292 | ||
1293 | ///// Get Matrix From Element | 1293 | ///// Get Matrix From Element |
1294 | ///// Returns the matrix from an element's -webkit-transform | 1294 | ///// Returns the matrix from an element's -webkit-transform |
1295 | //// TODO - This routine should eventually check for other transform styles, i.e., rotateX, translateZ, etc. | ||
1296 | 1295 | ||
1297 | getMatrixFromElement : { | 1296 | getMatrixFromElement : { |
1298 | value: function(element, isStage) { | 1297 | value: function(element, isStage) { |
1299 | isStage = false; | 1298 | isStage = false; |
1300 | var xformStr = this.getElementStyle(element, "-webkit-transform", true, isStage), | 1299 | var xformStr = this.getElementStyle(element, "-webkit-transform", true, isStage), |
1301 | mat; | 1300 | mat, |
1301 | index1, | ||
1302 | index2, | ||
1303 | substr, | ||
1304 | numArray, | ||
1305 | nNums, | ||
1306 | i; | ||
1302 | 1307 | ||
1303 | if (xformStr) { | 1308 | if (xformStr) { |
1304 | var index1 = xformStr.indexOf( "matrix3d("); | 1309 | // Check for 3d matrix |
1310 | index1 = xformStr.indexOf( "matrix3d("); | ||
1311 | // If style does not contain 'matrix3d', try computed matrix/matrix3d from rotateY, translateZ, etc. | ||
1312 | if((index1 === -1) && element.ownerDocument.defaultView) { | ||
1313 | xformStr = element.ownerDocument.defaultView.getComputedStyle(element).getPropertyValue("-webkit-transform"); | ||
1314 | index1 = xformStr.indexOf( "matrix3d("); | ||
1315 | } | ||
1305 | if (index1 >= 0) { | 1316 | if (index1 >= 0) { |
1306 | index1 += 9; // do not include 'matrix3d(' | 1317 | index1 += 9; // do not include 'matrix3d(' |
1307 | var index2 = xformStr.indexOf( ")", index1 ); | 1318 | index2 = xformStr.indexOf( ")", index1 ); |
1308 | if (index2 >= 0) { | 1319 | if (index2 >= 0) { |
1309 | var substr = xformStr.substr( index1, (index2-index1)); | 1320 | substr = xformStr.substr( index1, (index2-index1)); |
1310 | if (substr && (substr.length > 0)) { | 1321 | if (substr && (substr.length > 0)) { |
1311 | var numArray = substr.split(','); | 1322 | numArray = substr.split(','); |
1312 | var nNums = numArray.length; | 1323 | nNums = numArray.length; |
1313 | if (nNums == 16) { | 1324 | if (nNums == 16) { |
1314 | // gl-matrix wants row order | 1325 | // gl-matrix wants row order |
1315 | mat = numArray; | 1326 | mat = numArray; |
1316 | for (var i=0; i<16; i++) { | 1327 | for (i=0; i<16; i++) { |
1317 | mat[i] = Number( mat[i] ); | 1328 | mat[i] = Number( mat[i] ); |
1318 | } | 1329 | } |
1319 | } | 1330 | } |
1320 | } | 1331 | } |
1321 | } | 1332 | } |
1333 | } else { | ||
1334 | // Check for 2d matrix | ||
1335 | index1 = xformStr.indexOf( "matrix("); | ||
1336 | if (index1 >= 0) { | ||
1337 | index1 += 7; // do not include 'matrix(' | ||
1338 | index2 = xformStr.indexOf( ")", index1 ); | ||
1339 | if (index2 >= 0) { | ||
1340 | substr = xformStr.substr( index1, (index2-index1)); | ||
1341 | if (substr && (substr.length > 0)) { | ||
1342 | numArray = substr.split(','); | ||
1343 | nNums = numArray.length; | ||
1344 | if (nNums === 6) { | ||
1345 | // gl-matrix wants row order | ||
1346 | mat = Matrix.I(4); | ||
1347 | mat[0] = Number(numArray[0]); | ||
1348 | mat[1] = Number(numArray[1]); | ||
1349 | mat[4] = Number(numArray[2]); | ||
1350 | mat[5] = Number(numArray[3]); | ||
1351 | mat[12] = Number(numArray[4]); | ||
1352 | mat[13] = Number(numArray[5]); | ||
1353 | } | ||
1354 | } | ||
1355 | } | ||
1356 | } | ||
1322 | } | 1357 | } |
1323 | } | 1358 | } |
1324 | return mat; | 1359 | return mat; |