diff options
author | Jose Antonio Marquez | 2012-03-09 11:01:59 -0800 |
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committer | Jose Antonio Marquez | 2012-03-09 11:01:59 -0800 |
commit | 82b6b752123022670c422b8a083c93d865c9533a (patch) | |
tree | 9d56266ea31c1f9373a70dc1130e17b16098f6db /js/document | |
parent | d549383abf18a0dc54a990983fb4296602b66120 (diff) | |
download | ninja-82b6b752123022670c422b8a083c93d865c9533a.tar.gz |
Adding webGL I/O runtime functionality
There is a problem that needs to be resolved in the CanvasRuntime.
Diffstat (limited to 'js/document')
-rwxr-xr-x | js/document/html-document.js | 89 |
1 files changed, 36 insertions, 53 deletions
diff --git a/js/document/html-document.js b/js/document/html-document.js index b9944d66..aa56fd0e 100755 --- a/js/document/html-document.js +++ b/js/document/html-document.js | |||
@@ -188,66 +188,49 @@ exports.HTMLDocument = Montage.create(TextDocument, { | |||
188 | // }, | 188 | // }, |
189 | 189 | ||
190 | glData: { | 190 | glData: { |
191 | get: function() | 191 | get: function() { |
192 | { | 192 | // |
193 | var elt = this.iframe.contentWindow.document.getElementById("UserContent"); | 193 | var elt = this.iframe.contentWindow.document.getElementById("UserContent"); |
194 | this._glData = null; | 194 | // |
195 | if (elt) | 195 | if (elt) { |
196 | { | ||
197 | this._glData = []; | 196 | this._glData = []; |
198 | var path = "assets/"; | 197 | //if (path) { |
199 | this.collectGLData( elt, this._glData, path ); | 198 | //this.collectGLData(elt, this._glData, path); |
199 | //} else { | ||
200 | this.collectGLData(elt, this._glData, "assets/"); | ||
201 | //} | ||
202 | } else { | ||
203 | this._glData = null | ||
200 | } | 204 | } |
201 | 205 | // | |
202 | return this._glData; | 206 | return this._glData; |
203 | }, | 207 | }, |
204 | 208 | set: function(value) { | |
205 | set: function(value) | ||
206 | { | ||
207 | var elt = this.documentRoot; | 209 | var elt = this.documentRoot; |
208 | if (elt) | 210 | if (elt) { |
209 | { | 211 | var nWorlds= value.length; |
210 | // var loadForRuntime = false; | 212 | for (var i=0; i<nWorlds; i++) { |
211 | // if (loadForRuntime) | 213 | var importStr = value[i]; |
212 | // { | 214 | var startIndex = importStr.indexOf( "id: " ); |
213 | // var cdm = new CanvasDataManager(); | 215 | if (startIndex >= 0) { |
214 | // cdm.loadGLData(elt, value ); | 216 | var endIndex = importStr.indexOf( "\n", startIndex ); |
215 | // } | 217 | if (endIndex > 0) { |
216 | // else | 218 | var id = importStr.substring( startIndex+4, endIndex ); |
217 | { | 219 | if (id) { |
218 | var nWorlds= value.length; | 220 | var canvas = this.findCanvasWithID( id, elt ); |
219 | for (var i=0; i<nWorlds; i++) | 221 | if (canvas) { |
220 | { | 222 | if (!canvas.elementModel) { |
221 | var importStr = value[i]; | 223 | NJUtils.makeElementModel(canvas, "Canvas", "shape", true); |
222 | var startIndex = importStr.indexOf( "id: " ); | 224 | } |
223 | if (startIndex >= 0) | 225 | if (canvas.elementModel) { |
224 | { | 226 | if (canvas.elementModel.shapeModel.GLWorld) { |
225 | var endIndex = importStr.indexOf( "\n", startIndex ); | 227 | canvas.elementModel.shapeModel.GLWorld.clearTree(); |
226 | if (endIndex > 0) | ||
227 | { | ||
228 | var id = importStr.substring( startIndex+4, endIndex ); | ||
229 | if (id) | ||
230 | { | ||
231 | var canvas = this.findCanvasWithID( id, elt ); | ||
232 | if (canvas) | ||
233 | { | ||
234 | if (!canvas.elementModel) | ||
235 | { | ||
236 | NJUtils.makeElementModel(canvas, "Canvas", "shape", true); | ||
237 | } | ||
238 | |||
239 | if (canvas.elementModel) | ||
240 | { | ||
241 | if (canvas.elementModel.shapeModel.GLWorld) | ||
242 | canvas.elementModel.shapeModel.GLWorld.clearTree(); | ||
243 | |||
244 | var index = importStr.indexOf( "webGL: " ); | ||
245 | var useWebGL = (index >= 0) | ||
246 | var world = new GLWorld( canvas, useWebGL ); | ||
247 | world.import( importStr ); | ||
248 | |||
249 | this.buildShapeModel( canvas.elementModel, world ); | ||
250 | } | 228 | } |
229 | var index = importStr.indexOf( "webGL: " ); | ||
230 | var useWebGL = (index >= 0) | ||
231 | var world = new GLWorld( canvas, useWebGL ); | ||
232 | world.import( importStr ); | ||
233 | this.buildShapeModel( canvas.elementModel, world ); | ||
251 | } | 234 | } |
252 | } | 235 | } |
253 | } | 236 | } |